Prediction Blog: Nicktoons Battle Royale
(Strunton)
“It’s not even what Nick needed. I felt like it’s what kids needed.”
-Vanessa Coffey
Spongebob Squarepants, the ever-optimistic fry cook at the Krusty Krab
Timmy Turner, the bucktoothed kid given magical Fairy Godparents
Jimmy Neutron, the 11‑year‑old boy genius from Retroville
Danny Phantom, the teenage boy transformed into a half‑ghost
This weekend, grab your remote… and hold on tight! SpongeBob’s flipping out, Timmy’s wishing big, Danny’s going ghost, and Jimmy’s cranking up the genius, all in one channel‑flipping, universe‑jumping, laugh‑packed showdown, only on Nick- wait, scratch that, we’re ThoseGuysThatQuitVS Blogs. Will SpongeBob prove he’s ready for this royale? Will Timmy wish his way to victory before Da Rules bite back? Can Jimmy brain‑blast past the competition? Or will Danny be the one who’s gonna catch ’em all?
Before We Start…
This blog will cover every Nickelodeon-themed piece of media these characters have appeared in, including their shows, games, comics, and crossover events like Nicktoons Unite. Each character will be given anything considered standard equipment or something they can realistically bring into battle at any time. For instance, if Spongebob can imagine it at will, or Timmy can wish for it, it’ll be factored. Anything Jimmy has invented will also be factored. Non-standard items like the blue jelly or reality gauntlet will not be included. Summoning outside help is also not allowed. For example, Timmy obviously will have his fairies, but he can’t summon someone like Jorgen to help him. Jimmy also isn’t allowed to summon someone like Invader Zim or whoever to aid him.
With all that out of the way, let’s begin.
Background
Spongebob Squarepants
Are you ready, kids?
Aye, aye, Captain!
I can't hear you
Aye, aye, Captain!
Oooooooooooh!
Who lives in a pineapple under the sea?
SpongeBob SquarePants!
Absorbent and yellow and porous is he
SpongeBob SquarePants!
If nautical nonsense be something you wish
SpongeBob SquarePants!
Then drop on the deck and flop like a fish
SpongeBob SquarePants!
Ready?
SpongeBob SquarePants!
SpongeBob SquarePants!
SpongeBob SquarePants!
SpongeBob... SquarePants! A-ha-ha-ha-ha!
Timmy Turner
Timmy is an average kid that no one understands
Mom and Dad and Vicky always giving him commands
Vicky: Bed, twerp!
The doom and gloom up in his room
is broken instantly
By his magic little fish
Who grant his every wish
'Cause in reality
They are his...
OddParents, Fairly OddParents!
Wanda: Wands and wings!
Cosmo: Floaty crowny things!
OddParents, Fairly OddParents!
Really mod, pea pod, buff bod, hot rod!
Timmy: Obtuse, rubber goose, green moose, guava juice!
Giant snake, birthday cake, large fries, chocolate shake!
OddParents, Fairly OddParents!
It flips your lid
When you are the kid
With Fairly OddParents!
Vicky: Yeah, right!
Jimmy Neutron
3… 2… 1…
Jimmy: Gotta blast!
From here to the stars
Fueled by candy bars
Rides a kid with a knack
For invention
With a super-powered mind
A mechanical canine
Goddard: Bark, bark!
He rescues the day from sure destruction
This is the theme song…
For Jimmy Neutron!
Danny Phantom
He's a phantom
Danny Phantom
Danny Phantom
Young Danny Fenton, he was just 14,
When his parents built a very strange machine.
It was designed to view a world unseen.
He’s gonna catch’em all cuz he’s Danny Phantom
When it didn't quite work, his folks, they just quit,
But then Danny took a look inside of it,
There was a great big flash, everything just changed,
His molecules got all rearranged!
Phantom. Phantom
When he first woke up, he realized,
He had snow white hair, and glowin' green eyes.
He could walk through walls, disappear, and fly,
He was much more unique than the other guys.
And it was then that he knew what he had to do,
He had to stop all the ghosts that were comin' through,
He's here to fight, for me and you!
He's gonna catch 'em all, 'cause he's Danny Phantom,
Gonna catch 'em all, 'cause he's Danny Phantom,
Danny Phantom!
Equipment
Spongebob Squarepants
Spatula
Spongebob’s main tool for combat and flipping patties. Spongebob can skillfully use the spatula to parry sword strikes and catch blades in the holes of the spatula mid-fight. It can also debatably deflect magic strikes, as shown with King Neptune.
Hydro-Dynamic Spatula
A triple-headed spatula capable of flight. Spongebob should presumably be capable of the Hydro-Dynamic Spatula as skillfully as his regular ones.
Ol' Reliable
Spongebob carries a wide array of jellyfishing nets, but his best one is easily Ol’ Reliable. It is made with titanium alloy netting, carbon fiber handle, and a form-fitting silicon grip. Spongebob can use his jellyfishing net to catch jellyfish and fight robots.
Reef Blower
A very powerful vacuum cleaner. The reef blower is so powerful that it can suck up all the water in Bikini Bottom.
Bubble Blowing Kit
With a normal bubble wand and soap bubbles, Spongebob can create bubbles of virtually any shape or function. He can create bubbles that act like animals, explosive bubbles, bubble cruise missiles, bubble bowling balls, a city made of bubbles, and a buddy made of bubbles…a Bubble Buddy, if you will. Spongebob’s bubbles can also trap loud sounds.
Bouncy Bubbles
Found within the GBA port of Revenge of the Flying Dutchman, this bubble type allows Spongebob to jump on them.
Strong Bubble
Found within the GBA port of Revenge of the Flying Dutchman, this Bubble type destroys both Obstacles and enemies alike.
Float Bubble
Found within the GBA port of Revenge of the Flying Dutchman, Spongebob can use these bubbles to float in the air.
Extra Strength Soap
A brand of bubbles with greater power than standard bubbles. They’re so durable that even stronger characters like Patrick can’t break out of them.
Employee Hat
The signature uniform of Krusty Krab employees. An experienced employee like Spongebob always keeps a brick of lead in his hat.
Karate Gear
A foam headpiece and gloves used for combat. Spongebob can upgrade his karate gear to a metallic version that can reflect projectiles.
Spikey Cleats
Cleats with spikes beneath that cause intense stabbing pain.
Slow Mo Box
Found within the PC version of Battle for Bikini Bottom, this box temporarily causes things to move in slow motion.
Invincibility Box
Found within the PC version of Battle for Bikini Bottom, this box makes Spongebob temporarily invincible.
Net Gun
During Spongebob and Patrick’s trip to “the moon”, they used Net guns to capture all of the “aliens” they saw in order to take them back home to show Sandy. This weapon is used again in Supersponge where Spongebob captures ghosts with it.
Portable Time Travel Machine
Initially one of Plankton’s inventions in another attempt to take the Krabby Patty formula, Spongebob nicked it from him and used it to open up portals in time to get his friends back, after they were displaced throughout history by Plankton.
Orb of Confusion
As one of Mermaid Man’s most useful gadgets, the Orb of Confusion emits a field of confusion, causing people within its radius to become braindead as a result. In the video game The Yellow Avenger, Spongebob was able to hold onto an active Orb of Confusion with no difficulty.
Krabby Patties
The Krusty Krabs’ signature and popular food item. Krabby Patties are so delicious that they can break mind control, heal injuries, neutralize poison, and pacify hardened villains. In games like Atlantis Squarepantis, Spongebob can conjure up Krabby Patties at any time.
Pepper Spray
A bottle of pepper spray.
Spiked Metal Gauntlet
A spiked…metal gauntlet. Only use it when you want to make it hurt.
Invisible Spray
A spray that turns Spongebob invisible.
Moustache of Invincibility
A moustache that grants Spongebob and Patrick temporary invincibility. I guess that’s just the power of Manhood.
The Call of the …..
Stranded in Shell City, Spongebob and Patrick collected this magical item to summon the one and only (legally distinct) David Hasselhoff to save Bikini Bottom from plankton’s maniacal plans.
Tickle Belt
Another one of Mermaid Man’s possessions, this belt tickles the victim into submission, as seen with Manray.
Quickster Superhero Outfit
A superhero outfit Spongebob briefly wore when he took the mantle of the superhero, the Quickster. With it, Spongebob is granted the ability to run really…quick.
Ectoplasmic Containment Flinger
In order to fight the ghost mutiny on Flying Dutchman's ship, Spongebob brought out his trusty dusty Ectoplasmic Containment Flinger. This device strips away a ghost’s power before trapping them inside.
Goofy Goober Guitar
During the final battle in the Spongebob Squarepants movie, Spongebob summons a Goofy Goober themed guitar. The guitar can fire lasers that can overpower lasers from King Neptune’s trident and destroy Plankton’s mind controlling helmets.
Condiment Gun
A giant gun shaped like a ketchup bottle. This gun can fire ketchup and mustard at a rapid pace.
Anchor Arms
Inflatable arms Spongebob uses to give the impression of being strong. The anchor arms do not actually increase Spongebob’s physical strength, and too much strain will cause them to pop.
Magic Conch Shell
A sea shell that guides Spongebob with simple answers on what to do in a situation.
Conch Signal
Whenever Spongebob’s in a pickle, he can use the Conch Signal to summon his idol Mermaid Man! Although he has to wait a bit for him to arrive…
Conch
Once activated, this conch briefly stuns enemies.
Anchor Pump
A pump that Spongebob shoots into enemies to inflate and explode them.
Ghost Repellant Flashlight
A flashlight that Spongebob nicked from an officer. It comes with UV Ghost Repellant and has been stated to disintegrate ghosts.
Anti Ghost Gizmo
Created by Sandy in order to take care of Bikini Bottom’s ghost invasion, this device is stated to eradicate ghosts “for good.”
Jelly Jar
In The Yellow Avenger Spongebob uses these Jars to store Jelly from Jellyfish, which restores his health.
Jellyflipper Relic
The first Relic Spongebob collects in his journey of defeating Triton. It launches Jellyfish to damage enemies.
Sardine’s Caller
The second relic Spongebob collects in his Journey of defeating Triton. It summons 2 guards to temporarily aid Spongebob in combat.
Shell Shield
The third Relic Spongebob collects in his journey of defeating Triton. As the name suggests its a shield to block attacks with.
The Stormhammer
The fourth Relic Spongebob collects in his journey of defeating Triton. Like Mjölnir, Spongebob can use it to summon an Aoe lightning attack.
Hearts
Scattered throughout Spongebob Heropants, these Hearts are here to give health to the main cast.
Shield Powerup
This item gives Spongebob a temporary forcefield.
Turbo Powerup
This item gives Spongebob a temporary Speed Boost. Gotta go fast!
Broom
Spongebob tosses a broom around like a boomerang. Talk about sweeping the competition….
1-Ups (Debatable)
Like nearly all videogame characters nowadays, Spongebob also has access to 1-UPs. Whether through collecting them, doing minigames, or just straight up buying them from Mindy, Spongebob can collect up to 100 of them, although your mileage may vary on its validity.
Buffbob Powerup
This item transforms Spongebob into Buffbob, allowing him to break stone tikis and buffing the strength of his moves. Do you even lift brah?
Invincibility Powerup
This item temporarily makes Spongebob invincible, while also causing him to emanate a golden glow and a rainbow trail wherever he goes.
Magic Bubble Wand
Given by Madame Kassandra, the Magic Bubble Wand allows Spongebob to transport him and his friends home from their wishworld.
Magic Bubble Soap
Bought from Madame Kassandra, this Magic Bubble Soap makes any desired wish come true via blowing them into a bubble. Just don’t blow too many at once….
Neutronic Moisture Sealer
A spray that was given to Spongebob so that he can breathe on land. This was created by a certain boy genius. Weird…
Golden Spatula
One of the more mystical variants of spatulas, golden spatulas allow Spongebob to take hits from enemies and can make Krabby Patties that cure diseases.
Bubble Blower
A gun that uses “Radiated Bubble Solution” to trap Morphoids in bubbles.
Squeaky Boots
A pair of old boots that Mr.Krabs gave Spongebob as a gift. In Supersponge these boots allow Spongebob to walk over spikes.
Jellyfish Blasters
A pair of rifles that Spongebob uses to go rambo on the Jellyfish population. These blasters can be upgraded to shoot three rounds at once.
Starman
This item turns Spongebob into an rainbow colored, six armed, invincible vessel of destruction upon Jellyfish kind.
Peashooter
A gun that shoots out Peas. Useful for Zombies and now Robots too big.
Vacuum
In order to stop the Dirty Bubble from mucking up Bikini Bottom, Spongebob brought along his trusty dusty vacuum. This baby sucks up Dirty Bubbles with ease and with power ups to boost its sucking range and power, ensures that there’s nothing dirty in the neighborhood.
Pufferfish Head
Upon donning a pufferfish on his head, Spongebob can produce spikes around himself as a form of attack.
Jellyfish Head
Spongebob can put a jellyfish on his head and start throwing jellyfish at enemies.
Wrench
In Roboshot Spongebob carries wrenches in his attempt to disassemble Plankton’s giant robot from within.
Spring Shoes
A pair of shoes Spongebob gets in Legend of Lost Spatula. As the same suggests, it increases Spongebob’s jump.
Plankton's Robotic Revenge gadgets
SpongeBob has used weapons in the past to do battle against Plankton and his robotic army, such as:
Exploding Pie Launcher: Launches exploding pies…naturally.
Tartar Sauce Travel Pack: Shoots a consistent stream of tartar sauce. Especially effective against bosses.
Condiment Cannon: Shoots globs of ketchup, mustard, and relish at a really fast rate.
Pickle Blaster: Shoots pickles that do great damage to enemies.
Neptuning Fork: Shoots electric bolts that spread out.
Bubblegum Blaster: Launches exploding gumballs.
Glove Balloon
These glove world Balloons are strong enough to lift spongebob all the way from Rock bottom, and can cut through nets with ease.
Imagination Box
Imagination is limitless with this thing around. No seriously, inside this box the user is instantly transported into their imagination, causing anything they imagine to become real, no matter if its something as simple as making a flashlight or going into a whole other dimension! The only caveat is that it requires a strong imagination to escape the box, as in the end of Squidiot Box Squidward was still revealed to be trapped in the box, even after he imagined a door to escape back into the real world.
Neptune’s Trident
While it does belong to King Neptune, Spongebob has gotten ahold of his Trident dozens of times in his nautical adventures. With it Spongebob has given inanimate objects life, made ice cream geysers, negated Triton’s magic shields, and also made Spongebob a Greek god, although more on that later. However, this trident seems to have a mind of its own, as it caused the life Spongebob created with it to turn evil and it later on became uncontrollable before King Neptune took it back.
Plumsters
Bombs that Spongebob and co use to take over territory during Halloween night. Spongebob can do up to 6 of them in a row.
Pirate Candy
Candy that Spongebob lobs into enemies. Arrgh!
Magic Wand
A magic wand SpongeBob obtained from a magic kit that allows him to transform others into whatever he desires, such as when he turned Patrick into a jar of mayonnaise.
Magic Pencil
A pencil that was dropped into the ocean. Despite being a regular pencil, it has reality altering properties. Anything it draws becomes real, like a bowling ball or another person like Doodlebob. The pencil’s eraser can erase any type of matter it comes in contact with. This isn’t limited to just drawings. It can erase things from the real world as well. Spongebob can pull the pencil out of his head at any time.
Dream Glasses
These glasses allow Spongebob to enter into another person’s dream whilst sleeping.
Underwear
As seen throughout various Spongebob games, Underwear serves as protection against attacks.
Eraser Gun
As the name suggests, it's a gun that shoots out erasers. Spongebob used this weapon to
defend Bikini Bottom from Doodlebob and his Doodle minions invasion.
Freeze
This device temporarily freezes enemies in place.
Freeze Ray
Given to him by a future timeline Plankton, this device freezes enemies as the name suggests.
Magic Book
A reality warping book that allows anything written in it to come true. Spongebob uses the last remaining page of the book to transform into a superhero and escape Pelican Island. He is also capable of storing pages of the book inside his head for later use.
Math Gun
A gun that Spongebob uses to bubble Jellyfish. Who says Games can’t be educational…
Healing Potion
A potion Spongebob carries with him on his way to defeat the Lava King. It restores health.
Pickle Flicker
A device that flicks Pickles. What more can I say?
Snowball Launcher
In Spongebob’s attempt to raid the Chum Bucket to take back all the Christmas gifts, he utilizes this snowball launcher to shoot down Plankton’s defenses and avoid obstacles in his escape attempts.
Krabby Patty Rifle
In order to satiate the Hungry customers from raiding the Krusty krab, Spongebob equipped himself with a Krabby Patty Rifle to shoot down piping hot Krabby Patties down their gullets.
Electromagnetic Pulse
This item ends out an AOE attack to defeat any enemies in its range.
Gary Time
Once activated, it slows enemies down to the pace of a snail.
Blizzard
Spongebob can activate a blizzard to screenwipe opponents.
Mermarang
A boomerang given to Spongebob by Mermaid Man’s past self.
Monster Controlling Staff
A staff given to Spongebob by Monster Island Sandy that has the ability to control monsters.
Pattypult
A slingshot that shoots out Krabby Patties.
Pickle Blaster
It’s a gun that shoots pickles. Yum!
Spork Attack
Sporks that seem to obliterate Plankton’s robots.
Pineapple Bomb
Pineapples that are the bomb… literally.
Flying Dutchman’s Lost Treasures
In order to defeat the Flying Dutchman and save all his friends from eternity of serving under him, Spongebob collects the Dutchman’s treasures from his Human life, which allows him to gain partial immunity from the Flying Dutchman’s abilities. These treasures were used to protect Spongebob from the Flying Dutchman’s mind control.
Shells
Spongebob carries shells to throw at people. That’s why he is never invited to Mario Kart, this is cheating!
Timmy Turner
Magic Wands
Made from a shooting star, these wands are used to help Cosmo and Wanda grant their wishes to Timmy. However if push comes to shove timmy can also use one of their wands.
They also keep an extra wand on them just in case they lose their first wand
Emergency Wands
A backup wand that Timmy can use if Cosmo and Wanda are present. This wand can only be used to grant up to ten wishes. Cosmo and Wanda also have their own emergency wands that they can use if their powers aren’t working.
Vacuum Cleaner
It is a vacuum cleaner that can suck in things like weapons or fairies….. There isn’t much else to say.
Shrinky Suit
As the name implies, the suit possesses the ability to shrink in size, but not grow. It’s equipped with a range of specialized weapons, including rocket boots, sensors for detecting underdeveloped life forms, stink-seeking fragrance bombs, and a submarine mode equipped for underwater communication.
Redo Watches
A watch that allows Timmy to rewind time to any previous point, even overriding prior time resets that occurred after the moment. Despite it requiring a large amount of magic to use, Timmy uses it multiple times within the same episode. After losing his Cosmo watch to Vicky, Timmy wished for a second watch that could only be used by him specifically.
Joy Buzzer
A joy buzzer Timmy uses to switch bodies with another person.
Auto-Poofer
A pen Timmy uses to teleport to his room…and only his room.
Magic Copy Machine
A magic, wish-granting office copier machine that copies anything from a catalog or magazine and turns it into a real life object. Timmy used this to create a spaceship to fight Dark Laser.
You Doo Dolls
Magical dolls that control whoever they depict.
Mega Fizzy Juice
Bottles of soda Timmy can wish for. Not only can the soda give Timmy magical burps, they can break mind control, erase memories, and turn Dimmadome acres into a garden field.
Magic Lemonade
Lemonade that grants the wishes of anyone who drinks it.
Sleep Watch
A sleep inducing spray given to him by Mark Chang. The spray is strong enough to keep someone like Vicky drowsy from midday to night.
Wando
A machine that makes a person fuse with the other object or person inside of it.
Lucky Magnet
A magnet used to catch and control anti-fairies. Timmy can use the anti-fairies trapped inside of the magnet to give others bad luck.
Anti-Fairy Goggles
A pair of glasses used to see anti-fairies when they were invisible to the human eye.
Indestructible Supersuit
Indestructible supersuits that can create impenetrable forcefields. Despite them being “indestructible,” Shirley was able to break them by…summoning car keys that I assume powered them off? I don’t know.
Freeze Glove
A glove that freezes objects and enemies to the point where they become brittle and easy to break.
Whistle
A whistle that summons random objects to drop on top of somebody.
Fire Wand
One of the three ancient wands created by the Fairy Council to defeat the Darkness. The wand can be played like a guitar and fires lasers.
Jorgen Von Strangle’s Jetpack
A jetpack gifted to him by Jorgen Von Strangle. It lets him fly. Who would’ve guessed?
Juandissimo’s Magic Mirror
A magic mirror gifted to Timmy by Juandissimo, capable of reflecting fairy magic back at its source.
Tooth Fairy’s Roll of Tooth Floss
Dental floss gifted to Timmy by the Tooth Fairy. Timmy can use the floss like a lasso and restrain beings as large as a sphinx. Timmy also used it in shiny teeth when it was revealed it can tell the truth of someone similar to wonder woman lasso.
Cupid’s Bow & Arrows
A bow and arrow gifted to Timmy by Cupid. Given that it’s Cupid’s arrows, one could assume that it can make whoever it hits fall in love with someone else, but we don’t know if this can do that. Timmy only used it to split atoms.
April Fool’s Groucho Marx Mask
A Grucho Marx mask gifted to Timmy by the April Fool. Timmy can use the mask to hide his identity, and can transform the mask into a helmet to breathe in outer space.
Easter Bunny’s Easter Eggs
Easter eggs gifted to Timmy by the Easter Bunny. These Easter Eggs are actually bombs.
Santa Claus’ Magic Bag
A magic bag gifted to him by Santa Claus. The bag can block out fairy magic and was used to protect Timmy from Crocker’s reality warping powers.
Magic TV Remotes
A pair of TV remotes that channel fairy magic to warp reality. They can be used to travel through TV, project energy swords and lasers, erase things, nullify powers, erase memories, take control of technology, manipulate someone’s age, pause time etc.
Magic Muffin
A special wish granting muffin that can be used to grant wishes that aren’t restricted by Da Rules. After losing Cosmo and Wanda, Timmy used the muffin to wish Cosmo and Wanda were his fairies again. Timmy has also used the muffin to defeat Anti-Chamberlan and restore Cosmo and Wanda’s powers. Wishology shows that Timmy still owns the muffin.
Jimmy Neutron
Bolus Port 3000
An invention Jimmy made in order to win a Pie Eating Contest. It automatically transports any food that enters into his mouth to another place via a receiver disk (Jimmy woulda won the contest if it wasn’t for that meddling Sheen!)
Book Gum
In order to get a leg up on the book reading competition at school, Jimmy made book gum! With every chew you take, you instantly gain and recite knowledge of a famous book. Only eat one at a time, as eating multiple at the same time leads to a brain overload, as seen with WIllie Lowman and Sheen.
The Pant Eliminator
In order to counter the townwide invasion of the sentient pants, Jimmy created the perfect counter to them, the Pant Eliminator. One shot from this gun will send out clothes-pins that immediately short circuit the pants, rendering them lifeless.
Jimmy’s “Perfect” Candy
After getting the town addicted to his perfected candy, Jimmy decided to induce a little shock therapy to cure their addiction. This new batch of candy offers the same addictive flavor as the old one, but it instantly shocks the person while eating it. (10:37 - 11:10) This shocking new feature seemed to cure the town near instantaneously, except for sheen who seemed to love this new candy.
The Brain Drain 8000
After being ostracized from his class for being too smart, Jimmy decided to create the Brain Drain 8000, which decreases the wearer's intelligence. Jimmy intended to use it to become an average kid, however, the machine malfunctioned and decreased his intelligence down to an complete idiot. (6:00 - 6:30) In addition, it can also do the reverse, as Cindy used it to return Jimmy’s intelligence back to normal (09:34 - 09:54), and in a later episode, Jimmy and Carl used it to increase Sheen’s IQ to infinity, with him gaining control over electricity, telekinesis, flight and mind reading over the course of the episode. However, this came with the caveat of him looking like Tetsuo’s cousin and his head eventually exploding, sooo…
Backpack
Like any kid, Jimmy is always prepared for the school day with his trusty dusty backpack. Useful as another way to store his inventions, this backpack also has a feature to turn into a jetpack! It also has other features as shown below.
Scissor Extendo Arms: The backpack emerges with an arm with a pair of scissors to cut people out of sticky situations, like with Carl.
Robo Walker: Upon pressing a button, Jimmy’s backpack can turn into the robo walker, which is a mecha suit which can shoot lasers, kick opponents, has a hookline, is installed with hypersonic dance moves, and has an eject button for Carl
Chrono Cube
A time machine Jimmy made and used in order to stop Carl and Sheen from ever becoming fairies.
The Neutron NANOpener
During the multiversal chase between the evil giant slug and the Portal Chasers, the Portal Chasers happened to stumble upon Jimmy’s dimension and he offered his help through the Neutron NANOpener! This device can open portals like the portal gun, and pick up objects as Spongebob found out.
Animal Translator
In order to find Samson, the missing gorilla at the Retroville Zoo, Jimmy created a device which allowed him to talk to any animal in order to collect clues.
Shrink Ray
Coming with three distinct modes, the shrink ray shoots a beam that can shrink objects, or even parts of objects, from being smaller than a worm to even down to the point of nonexistence. Despite the name, this gadget has many more features than just shrinking, including the following.
Size Expansion: Jimmy used ths feature to make himself the size of a planet.
Clone: Creates clowns of the target.
Dimensionaliser: Brings objects into the next dimension via turning them realistic.
Phaser: Blasts genetic replicas.
Time Manipulation: Jimmy was able to reverse time so that he can get infinite cookies from his mom. Further tampering caused him to get sent back to the dinosaur ages however.
Glitch: In an infomercial about digital cable, Jimmy showed the effects of a staphmoxy on digital cable, much to Squidward’s dismay.
Cloning Machine
This invention makes multiple duplicates of the user at once, as this poor bully soon found out.
Mind Control Beanie
A device that Jimmy took from the Yolkans after getting back their parents from Planet Yolkus. This device was used to mind control the adults into becoming sacrifices for Poultra. Jimmy also made his own version of the mind control beanie.
Gadgets From Jimmy Neutron vs Jimmy Negatron
When facing off against his evil alternate universe self during the events of Jimmy neutron vs Jimmy Negatron, Jimmy had to rely on a whole new arsenal to face his worst enemy yet! These items are listed down below.
Water Gun: Jimmy’s primary weapon in the game, which shoots water orbs at his enemies
X-Ray Vision: Move over Men in Black! These shades turn everything green and red, allowing Jimmy to see through certain walls and collect items he might have missed.
Radar: Jimmy temporarily gains a radar, which allows him to see enemies within a certain radius.
Speed: This invention makes Jimmy gain a temporary boost of speed, this time without messing with his molecules!
Shield: This invention allows Jimmy to get a forcefield for a couple seconds, making him temporarily invincible. A forcefield also activates whenever he takes damage.
Burp Bazooka: This disgusting invention shoots out a large burp at enemies, which can both deal damage and push them back. It takes time for it to recharge, but the time can be cut short with a purple flurp.
Rapid Fire: This upgrade allows Jimmy to shoot his weapons with rapid-fire bullets.
Slow Time: This invention allows Jimmy to temporarily slow down time.
Super Jump: By adding springs on his shoes, Jimmy can jump super high for a couple seconds. Afro-Samurai would be proud.
Bubble Shield: Once fully charged, Jimmy can activate his bubble shield, temporarily protecting him from any attacks.
Neutron Points: These orbs allow him to recharge his Shrink Ray ammo.
Dream Connection Device: Using this device, Jimmy can enter into an unconscious person’s dreams.
Golden Rings: These items allow Jimmy to recharge his Shrink Ray Ammo completely.
(Debatably) Unnamed Dream Device: Some random kid said that someone used Jimmy’s devices to turn their nightmares real. However, given the game deals with an alternate universe doppelganger of Jimmy, it’s unsure if it actually belongs to Jimmy or its Jimmy Negaton’s invention.
Twonkie Vacuuming Unit
To round up all the twonkies and send them packing, Jimmy attached the Twonkie Vacuuming Unit to his hovercar to suck them up into a box and send them back to Twonkus 3. However, in the Console and GBA adaptations of Attack of the Twonkies, Jimmy carries this unit around as the VDR.
Gadgets from Attack of the Twonkies
During the events of Attack of the Twonkies Jimmy invents multiple gadgets to help him against the alien threat. These items are listed down below.
Sheenograph XL: Utilizing the amazing singing skills of sheen, this device can devolve the Twonkies from their evolved states back to their adorable first forms.
Anti-Gravity Boots: As the name suggests, these special shoes allow Jimmy to jump higher than normal and avoid fall damage.
Holographic-Disguise-o-Tron: A weapon which when fired at an enemy, allows Jimmy to temporarily disguise themselves as them, copying their attacks and making other enemies believe he’s one of them too. Looks like someone’s been playing a bit too much Spy in TF2.
Invisible Hamster Launcher: Jimmy fires an invisible hamster at the enemy, which mercilessly tickles them into incapacitation.
Lobe-Master Quantum Confusion Ray: Whenever Jimmy uses this ray at an enemy, it causes their brain to seize and hinder them.
Sprinter 3000: When wearing these shoes, Jimmy becomes twice as fast and jumps higher then normal for a longer time.
Twonkie Be-Gone Reactive Teleporter: When wearing this, any Twonkies that are near Jimmy will be transported away as he runs past them.
Universal Online Help: This device flashes arrows toward nearby Neutronium and Invention pieces.
Vacuum Demodulating Reciprocator: This device is used to suck up Twonkies, but not any of their evolved states.
Neutronium: This green element Jimmy finds heals him for every ten pieces he collects.
Rebigulator: This nifty lil gadget was used to help turn Jimmy back to his normal size, after he was shrunken by his shrink ray.
Speed Sneakers: Another pair of shoes which makes Jimmy fast.
Super Health Recharge: A snack which gives Jimmy a huge boost in health. Yummers!
Minimizer: This device turns Jimmy into Mini Jimmy!
Floatacoat 1000: Temporarily suspends Jimmy in the air.
Indestructodish: A shield that allows Jimmy to block a single hit from a gromper. Indestructible this ain't.
Infravisor: Turns Jimmy Invisible.
Invertulator: Turns everything upside down, Literally.
Fantamosgum: If you think Jimmy had a big head before, wait till you see this one!
Ultra Hair Slicker V2: This invention fixes Jimmy’s Donkey Kong hairstyle into a giant Pompadour. “I HEARD THAT!” uhhh… moving on!
Batteries: Replenishes the energy of Jimmy’s inventions.
Magnosneakers: These sneakers allow Jimmy to magnetically stick on objects, such as this space station here.
Refractoray: Via refracting pure light through a diamond, this object is able to send out a beam which affects objects such as cavern structures and glass.
Chalky Sneakers: Sneakers with chalk under them that writes stuff.
Moduflurpagator: Great for throwing a party. (Epilepsy Warning)
Boogifier 2000: This Popcorn makes Jimmy bust a move!
Spinmaster MK IV: A device which rotates at over 1200 RPM. It’s bound to yield interesting results!
Sticky Suit V5: As the name suggests, it's a sticky suit.
Photon Energy Pulse: Spinning at 20000 RPM, this device delivers a beam of light powerful enough to break through cavernous structures.
Mega Sneakers: Sneakers that have a megaphone attached to them. Surely this’ll wake up the neighborhood!
Spectrapops: Popcorn mixed with gum. Disgustingly intriguing!
Energy Puck Launcher: This device launches hockey pucks charged with a volatile red material, causing it to be a dangerous projectile.
Slippery Slippers: Makes Jimmy slide across surfaces.
Lightning Absorber V2: By behaving like a high functioning Lightning rod, this device sucks lightning out of the sky.
Retrowrench V3: Jimmy’s prized wrench which he uses to supercharge a Vent.
Specturawarp V4: Special goggles used to view crystals with a strange glow.
Scribble Sneakers: Sneakers which Jimmy can use to write on the floor.
Flurpulator: With the power of a Collander and Purple Flurp, Jimmy has the power to slow time to a crawl! Unfortunately that applies to himself as well.
Sticky Sneakers: These new cotton candy-infused kicks help Jimmy walk across ice with ease.
Bouncy Sneakers: Sneakers with springs attached to them which allows Jimmy to jump high.
The Virtual World Reproduction Machine
In order to make the greatest book report ever, Jimmy created the Virtual World Reproduction Machine. Initially designed to visually project a book’s story, the machine unfortunately malfunctioned, transporting Jimmy into a virtual universe which weaves reality and fiction into one chaotic mesh.
Gadgets from Space Blast
While charting a path to planet Yolkus, Jimmy had to clear out some of the obstacles he found when traveling through the asteroid belt.
Hyperspeed: Boosts speed in order to avoid asteroids.
Magnetic Shields: Projects a shield across the asteroids to deflect dangers.
Mutator Missle: Mutates Asteroids from Space Rocks to Space dust.
Goddard Pod: Ejects Goddard from the Ship and lets him pilot his own ship.
Eliminator: Screen nukes every asteroid within sight.
Fuel Pack: Restores Health for the ship.
Super Scooper Scope
To best Cindy in a newspaper competition, Jimmy created the Super Scooper Scope to record live information and instantaneously create a newspaper on it.
Supersizer 5000
As a part of his show and tell, Jimmy revealed his newest invention, the Supersizer 5000. This object can make things 100 to 400 times bigger, give life to inanimate objects, and has a shrink feature in case anything gets too big to handle.
Cerebral Exchange Device (C.E.D)
While looking through Jimmy’s pile of rejected inventions, Carl and Sheen found the Cerebral Exchange Device. This invention transfers the brain waves of those who touch each end of the device, causing them to switch bodies for a week.
Megablast
When cruising across the cosmos in a rocket blast race, Jimmy can rely on a mega blast to increase his rocket’s speed.
Transformatron 4000
As Jimmy’s newest “State-Of-The-Art” Invention, the Transformatron 4000 allows Humans to turn into any animal they’re touching, such as the case of Carl turning into a Llama.
Bubble Gun
In the flash game Retroville Rescue, Jimmy uses this bubble gun to ensnare and defeat robots in his path towards saving Cindy from Prof.Calamitous.
Gadgets from Alien Invasion
When not busy saving Retroville, Jimmy is saving the entire world from the threats of alien invasions using these devices.
Anti-Matter Bombs: These bombs vaporizes ships and twonkies around it.
Demateria-Lazer: This spinning laser will destroy everything in the direction it’s facing.
Gadgets from Jimmy Neutron Jet Fusion
On his mission to restore Retroville to normal after the mishap with the VWRM, Jimmy creates these gadgets in order to survive the trials that come from the warped world. These items are listed down below.
The Blob Invention: This unnamed invention turns people into sentient blobs due to its malfunctions as poor Cindy soon found out.
Pulse Light Ray: This ray shoots out a beam of light at enemies as its primary fire, while its secondary fire is shooting out an AOE light attack. Too bad sunglasses negate it…
Magnetic Turner: This invention is primarily used to move metal objects, but it also serves as a way to daze your enemies as well. A great weapon to dismantle robots and computers as well.
Supersonic Chopstick launcher: A device which was used to crack holes in a giant stone wall.
Robo Ninja: An all-purpose door opener who immediately decided to turn on Jimmy.
Gust Buster Fan: The ray shoots out gusts of wind, blowing back anything in its way.
The Magnetic Shield: This device creates a giant shield that was used to block debris from a volcano eruption. However, as Jimmy and the natives soon discovered, it has a time limit.
Lava Walker: A Mech suit which was supposed to allow Jimmy to cross over Lava. Key word Supposed to.
The Bubblegum Splatter: A gun that shoots a goo that slows moving objects. It also can make a bubble around Jimmy to help him move around.
Vertical Winch Machine: This device helps to unjam anything through its turning power.
Hard Light Tube: This device shines light through a rimmer matrix, creating a hard light construct for Jimmy to walk on, albeit only temporarily.
Duplication Gun: A gun that shoots out a holographic clone of Jimmy.
Sonic Resonator: Given by Jet Fusion, this gun shoots out sound waves capable of damaging enemies.
Macro Discharger: A grenade like projectile stated by Jet Fusion to “destroy enemies”.
Pachinko Ball Generator: A device that makes pachinko balls so that Jimmy can play Pachinko.
H20 Inhibitor: A gun which shoots water cool enough to turn lava into rock and kill lava monsters.
RC Submarine: A remote controlled submarine which was used by Jimmy to destroy a control panel.
Gumball Blaster: A gun that shoots out gum which can be used as a platform.
Idols
In order to reverse the havoc caused by the VWRM, Jimmy had to collect three golden idols from each of the bosses throughout the game. These idols contain the power to restore reality back to normal, and can be used as energy sources for robots. Additionally, they make good weights.
Steal Ball Device
While playing a game of Basketball, Jimmy pulled this device out to steal the ball, G-Mod style.
Neutron Rip-Zipper
In order to stop Mawgu from destroying the multiverse, Jimmy created the Rip Zipper, a device designed to steal the energy Mawgu collected, and use it to seal the rift between the Nicktoon multiverse. Now, who said Jimmy didn’t do anything on the volcano island…
Super Bubble Gum Mobile
Missed the Bus? With the Super Bubble Gum Mobile, Jimmy never has to worry about being late ever again! This gum lets Jimmy bounce his way to school, to the shock and awe of his classmates. Just make sure you watch where you bounce.
DNA Accelerator/Electrolife
For show and tell, Jimmy decided to revive a 64-million-year-old replica of spinach using his DNA Accelerator! As the name suggests, this gadget can accelerate DNA, as he accelerated said spinach’s DNA by 350 million years. However, it’s also able to fuse DNA, as it did to Professor Calamitous and Jorgen, and to unfuse later on. Its other feature is the Electrolife, which restimulates a person’s brain waves to bring them back to life.
The Neutroscope
As part of his case-solving kit as Sherlock Neutron, Jimmy pulled out the Neutroscope. These pair of heat-seeking binoculars can track the heat signatures of people who were there minutes to even hours before at the crime scene.
Neutronic Sick Patch
Trying to get out of school one day, Jimmy feigned being sick with the Neutronic Sick Patch! Once applied, this patch instantly mimics the symptoms of a cold, which vanishes after you take it off. However, leaving the patch on for too long will cause the patch to dissolve into your body, which makes the person permanently sick, unless they can procure an antidote.
Megalomanium
Potentially one of Jimmy’s most dangerous inventions, Megalomanium is a spray made out of pure concentration megalomania, which causes a being to go mad with power. Once it was sprayed on a flower, it gained sentience and immediately became aggressive towards everything. If it’s sprayed on a person, then it would lead to a future where they become a tyrannical dictator, as shown with the future timeline when it was accidentally given to Libby.
Bouncy Shoes
To escape the deadly fate of Death by Tofu (D.B.T), Dr.Science and Ultralord deployed their last-ditch effort, Bouncy shoes! These shoes allow them to bounce extremely high, but beware of any gum lying about…
Frisbee
During the flash game Pain Pain Go Away, Jimmy had an array of frisbees to rip and tear through swarms of dentists trying to get to him.
Golden Tooth of Invincibility
During the game Pain Pain Go Away, Carl can be seen holding the Golden Tooth of Invinicibility. Once acquiring this tooth, Jimmy becomes temporarily invincible.
Toilet Paper Wrapper
When going to TP Cindy’s Sleepover, Jimmy creates the Toilet Paper Wrapper, which shoots out drones which shoots out toilet paper that wraps around anything. Just don’t overload it, or else it’ll be wrapped for you, as Jimmy soon found out.
Demutation Pellet
After it was revealed that the sea monster terrorizing retroville’s beaches was actually the mutated version of Carl’s pet turtle, Jimmy gave Carl a de-mutation pellet to turn him back to normal.
Acousticvac
Got people interrupting your show? Well the Acousticvac is right for you! This device can suck up all sound, rendering your targets mute, and it can expel it back, causing a gust of wind that blows people back.
Burp Powered Jetpack
It’s a jetpack powered by burping. Also good for a tomato launcher.
Neutronic Burping Soda
Stand back Purple Flurp, cause the Neutronic Burping Soda is on the rise! This world-famous soda is scientifically engineered to give you a burp per sip.
Cheese Ray
Originally one of Jimmy’s “failed” inventions, this gun shoots a ray which automatically turns anything to cheese. Jimmy should really keep this device safeguarded tho…
Robo Space Walker
A variant of the Robo Walker which was used for Jimmy’s school play, Macbeth in Space! This version comes equipped with rockets, because safety precautions are for chumps.
Bullorator 8000
Trying to impress a cowgirl, Jimmy created the Bullorator 8000, which is a mechanical bull designed to act like the animal. In order to mount it, Jimmy used a pair of iron mesh underwear and a hyper conducting magnet to keep himself in place while this bull went overdrive.
The Pants Mecha
In order to quell off the pants invasion, Jimmy busted into a Lucky Joe’s cleaner and came out with the mother of all washers, the Pants Mecha! This suit has starch bombs, iron launchers, and fabric softers, all designed to freeze, incapacitate, and knock out any living pants, (and or any unfortunate humans) that dare to threaten the world.
Null Generator
Trapped in a forcefield? That’s no issue with the null generator! This device allows Jimmy to phase out of forcefields, and into impending doom!
Laser Sword
Held by Jedi Master Donut Boy in the battle against the mutant crabgrass, this lightsaber-expy slices through things like butter and can siphon energies to replenish its charge in case it runs low on energy.
Time Accelerator
Ever wanted to skip through a boring conversation? Well this device is right for you! As the name suggests, this device accelerates the time of a specific target, making it great to skip past boring conversations or even house parties at lightning-fast speeds. It also has another function of slowing down or speeding up targets through the slow motion and fast forward functions.
Corrective Electromagnetic Cranial Strip
Trying to win the parent-child picnic games with his dad, Jimmy invents the Corrective Electromagnetic Cranial Strip, or CECS for short. This device is a headband that increases one’s physical capabilities, such as how it made an unathletic person like Hugh capable of getting first place in multiple competitions against Olympic champions with ease.
Microfiberoptic Tethernet
Once activated, the Microfiberoptic Tethernet creates a net that’s stated to be so “microscopically thin that it seems invisible yet it can hold an elephant”, making fall damage a thing of the past. Or at least it would if it was activated.
Crabgrass Accelerator
Trying to finally settle the beef that Hugh had with Mr.Wheezer, Jimmy created the crabgrass accelerator. This device accelerates the growth of crabgrass in which Jimmy and Carl hope that the shared hatred of them between their dads will cause them to come together. Unfortunately, Carl spamming the device caused the crabgrass to come alive, literally becoming mutant grassy crab arms.
Hovershoes
While filming a movie scene, an “accident” occurs that would have sent Jimmy, Sheen, Carl, Cindy, and Libby smashing into pavement if not for Jimmy’s hovershoes, flying them back to safety.
Mini Laser Repair Device
Whenever something needs a tuneup, these handy dandy lasers are able to get the job done, such as when Jimmy was able to fix up Cindy’s science fair project before the judges came over. The batteries on these things do drain fast though.
Comet Gun
As the name suggests, it's a gun that shoots comet like projectiles, as Small-headed Jimmy, Carl,and Sheen found out.
Skateboard 9000
Another one of Jimmy’s offscreen inventions, it’s a skateboard that’s able to fly in the air and do radical extreme stuff!!! It gets destroyed by Small Headed Jimmy like 5 seconds after its introduced lol.
Gadgets from Rescue Jet Fusion
When trying to rescue Jet Fusion (in the flash game version of Rescue Jet Fusion), Jimmy had to rely on these gadgets in order to successfully get past the threats lurking his way.
Shield: Jimmy activates a shield that lasts for ten seconds
Unnamed Invention: Slows down enemies for 10 seconds
Jetpack Upgrades: These upgrades increase maneuverability, top speed, and acceleration.
Gadgets from Jimmy Neutron:Boy Genius
In his efforts to rescue the parents of Retroville against the Yolkian intruders, Jimmy relied on various inventions to defeat these Eggliens and destroy poultra!
Blue Neutrons: This particle gives health to Jimmy and is stated to be energy for Jimmy’s inventions.
Red Neutrons: These particles are believed to give a thousand times more energy than blue neutrons, and they also give Jimmy health.
Invisibility: This gadget gives Jimmy 15 seconds of invisibility, allowing him to sneak past enemies with ease.
Remote: This remote allows Jimmy to manually control goddard.
Baseball: Jimmy throws baseballs. Play Ball!
Blueberry Pie: This scrumptious treat gives Jimmy health. In the words of Hugh Neutron, “Who wants pie!”
Jimmy Bat: Jimmy uses this oversized bat to smash his enemies.
Inflatoray: This ray inflates the enemy until they explode. Kinda sus…
Bubble Shield: This forcefield helps protect Jimmy from damage and causes him to fly!
Purple Flurp: Heals Jimmy
Jet Fuel: Restores the energy for your Bubble Shield/Jet Pack
Goo Dart: This gadget shoots darts with suction cups attached to them.
Multi Goo: The same as the goo dart, but it shoots three darts at once.
Neutrons: Replenishes ammo to Gadgets
The Letter “J”: Replenishes both Health and Ammo
Rocket: Considered a boost to the Goo Gun, this gadget launches missiles that pack a big punch!
Target Seeking Rocket: This rocket fires a missile that seeks out its target.
Speed Boost: Jimmy’s engine gets a boost of speed
Neutrino Cam 4000
In order to fix the anomalies of Nicktoon characters appearing in other Nicktoon universes/shows, Jimmy unveils his latest invention, the Neutrino Cam 4000! This invention automatically sends any displaced character or object back to their home dimension after taking a picture of them. It also functions as a pretty good ghost annoyer as well.
Arm Extender
Ever needed a snack, but were too lazy to get it? Well, these worries can be laid to rest with the Arm Extender! Jimmy used this invention to solve his hunger problems, but it unfortunately needed kink out some issues.
Auto Poofing Game Buddy
Taking the capabilities of the Auto Poofer and the hit new system of 2004 the game buddy, Jimmy can create the Auto Poofing Game Buddy! This device allows someone to travel anywhere, as Crocker used it to travel to the fairy world and Jimmy used it to send Goddard to Timmy’s dimension to help in his science fair competition.
Cumulus Cube
In order to ruin Cindy’s pool party, Jimmy created the Cumulus Cube, a device which allows Jimmy to change the weather to one of his choosing. However, this invention backfired, as instead of conjuring up a thunderstorm, it created a rainbow and left the surprising invention of Lil T. More on them later…
Turbo Eraser
In his bout against the sensational character of 2003, Penny the Pencil, Jimmy used the Turbo Eraser to remove any pencil marks she made.
Invisigum
In order to sneak into the Baseball game, Jimmy, Carl, and Sheen all ate Jimmy’s latest invention, the Invisigum! Once chewed, it grants a person near total invisibility for the next three hours.
Goo Gun
Used during the events of Invention Revenge, this gun was used to disable Jimmy’s other inventions after they went haywire and started causing havoc. There is also a super variant of the Goo Gun which deals more damage to inventions.
Genome Goggles
Having trouble with clones? Don’t worry cause Jimmy has you covered with his Genome Goggles! These special goggles allow him to detect any genetic replicants, marking them with a yellow glow around them.
Golden Acorn
In the game Ultralord Vs. The Squirrels, Golden Acorns can be used by Jimmy to stun Squirrels.
Jimmybot
In a segment on Jimmy stunting on the BTSO, he pulls out the Jimmybot, a robot that shoots missiles and destroys millions of dollars worth of equipment. In the Jet Fusion video game its a wearable mech that Jimmy uses to fight Professor Calamitous, with it displaying bubblegum rounds.
Swiss Army Laser
Because you can’t have enough lasers in your life, Jimmy has the Swiss Army laser, which was used to free Goddard from Professor Calamitous’ clutches.
Scanner
This device was used to help locate astrorubies and DNA to track where someone is. However, if the DNA sample is too powerful, then the scanner sends out a blast that can scramble a person’s atoms.
Holographic Drill Shovels
Jimmy used these to drill-dig for astrospace rubies, a very valuable mineral in the cosmos.
Holographic Device
Jimmy used this device to hide his extra bucket of astrorubies from the rest of the gang. Greedy little brat.
Quantum Replay 9000
One of Jimmy’s crazier inventions, this device manipulates the actions of a target, being able to play those actions in reverse, forwards, frame by frame, and can rewind a person’s actions to what they were doing five minutes ago at the least. However, if a person’s actions are rewound to a time when they didn’t exist, then instantly teleported back to that period, as seen when Jimmy, Sheen, and Carl accidentally got sent back 200 million years in the past. It was also able to somehow reverse the events of the entire episode, as well, to Jimmy's bewilderment.
Prehistoric Quantum Replay 9000
A version of the Quantum Replay 3000 that Jimmy made while he was trapped in the Cretaceous period.
Neutronic Air Gum
Breathing apparatuses are a thing of the past with the Neutronic Air Gum! Once chewed, it allows a person to breathe underwater. While the Jet Fusion flash game shows it lasts for five minutes, the show actually says how long they last, possibly meaning that it could last for as long as you need.
Neutrogunk
After being humiliated by Cindy on the trackfield, Jimmy decided to get revenge by creating Neutrogunk! This substance creates a frictionless area around Jimmy’s Shoes, which causes him to run fast enough to seem invisible to normal people like Carl and Ms.Fowl. However this substance has a major downside as further usage of this substance made Jimmy unable to stop running, forcing him to find a way to slip the shoes off, which temporarily destabilized his molecular structure, causing him to look like gelatin for a while.
Pain Transference Helmet
This nifty little helmet can redirect pain to any given target, as Jimmy used it to redirect pain from his dentist appointment to Cindy.
Hall Monitor Gear
After getting the hall monitor job and noticing the perks of the Job, Jimmy decided to emulate Judge Dredd and become Judge, Jury, and Detention giver to any unfortunate rule breaker in the school halls. Here’s a list of the gear he used in order to ensure total compliance with the rules.
Magnifying X-Ray Glass: A magnifying glass that has an x-ray feature. Perfect for catching contraband on a person from the outside and inside.
Hall Pass Authenticator: A scanner that is able to detect if a hall pass is legit or faked.
ID Background Scanner: This helmet allows Jimmy to instantly see a background check of a person, seeing their name, blood type, any crimes, or any affiliations they’re a part of. In addition it can also point out specific items with a red hue around it. Making it impossible to hide from the eyes of the law…
Hypercube
Practically a hammerspace in a box, the Hypercube holds infinite fourth-dimensional space, allowing Jimmy to store any items he needs. In addition to this, the hypercube has a button to eject the most recent item stored within it and a button that sends out a butterfly net to depower and capture fairies (I wonder who that can counter..). Fortunately, if a person were trapped in the cube, they just needed to play a loud enough sound to disrupt it, or just lock in like what Timmy is in.
Hypnoray
One of Jimmy’s most used weapons, the Hypno Beam allows Jimmy to hypnotize a target, making them do anything the user commands, from making people think that their backup singers to even making people erase their memories of an event. The hypnosis effect lasts indefinitely, as Jimmy’s parents celebrated Jimmy’s birthday for a week straight and was only freed once the clown accidentally broke the hypnoray. Other ways to remove the effects are through playing loud sounds and Goddard shooting a beam.
Makeshift Hypnoray
When Jet Fusion was losing a fight against Beautiful Gorgeous, Jimmy quickly made a hypnoray out of the wiring from a control panel to incapacitate Gorgeous.
Rocketboard
A skateboard Jimmy used to skate around the school when he sent their teachers to hyperspace.
Rebellion Chemical
In order to get back at his parents deciding to fill in for the teachers while they were trapped in hyperspace, Jimmy created a potion that massively increases the rebellion of an individual. While Jimmy intended to use it on himself and co, Judy confiscated the tube and Hugh accidentally spiking all the parents' coffee drinks with it caused the parents to act like rebellious teenagers, causing havoc in the school.
Super Growth Serum
As a backup invention for his science project presentation, this serum causes objects to continually grow in size, which caused trouble in Lindbergh Elementary.
Super Shrinking Serum
Serving as the antidote to the Super Growth Serum, this serum was shown to shrink objects affected by the Super Growth Serum back to their regular size.
Retro Wrench
He carries a Wrench on ‘em.
Molecule Compressor
In an attempt to bring surprise birthday parties to the next level, Jimmy created the Molecule compressor. When pressed, this machine shrinks down anyone within a room’s radius down to the size of a carpet mite, and then makes them normal sized upon pressing it again. This method does lead towards some unintended results however.
Frequency Bat
The Frequency Bat is an innovation for baseball, as the bat has a radio dish which will detect and hit the ball for the user! If only it worked like that.
Supa/Hyper Rust Spraya
This can accelerate the oxidation process of metal, cutting through the material like butter.
Jimmy’s Watch
One of Jimmy’s most underrated inventions. Despite seeming like a normal watch on the outside, it turns out this watch is practically a technological Swiss army knife in terms of all the diverse features that it possesses throughout the series, which will be listed below.
Holograms: Jimmy was able to disguise the Jimbus into a school bus and a fake trip counselor in order to fool his parents. He later used this feature to skip his way to the first seats of a Jet Fusion movie premiere. Jerk.
Magnetize: The watch blasts waves that cause metal to magnetize. It can also speed up time (legit frfr 100%)
Translator: Jimmy used a Sanskrit-to-English translator to translate their hieroglyphics.
Communicator: It’s most common usage, Jimmy can call or send messages to people (usually Carl and Sheen), usually to set up a plan.
Scanner: Jimmy can scan an area for a person’s DNA.
Invisibility Shield: Jimmy can coat himself in a bubble of invisibility.
Freeze Ray: The watch can shoot ice beams potent enough to encase a small area in ice. (Poor dude)
Laser: Used to make a hole in Eustace’s purple flurp cup. Not cool James.
Locating Device: The watch can launch a projectile which Jimmy can track for with his watch.
Memory Erasing Disc: The watch slips out a disc which Jimmy puts on a person to instantly erase a person’s short term memory.
Calculator: Can measure a torque of a spin with the watch.
Fudgehead
Combining the projects of the Dimmsdale science fair into a weapon against Crocker, here comes the Fudgehead suit! This mecha can fly, shoot out car engines that ensnare people, and even solar beams!
Hoverhats
As the name suggests, these hats allow Jimmy to soar through the sky. However, it's only fueled by gold, making it a very expensive invention to use.
Anti-Aging Tonic
Trying to get out of babysitting his grandma, Jimmy creates the Anti aging Tonic. This potion was supposed to turn Jimmy’s grandma from an old lady back to an adult, but it backfired when it turned her into a baby. A baby that still has the mental functions of an adult, but a baby none the less.
Anti-Aging Antidote
An antidote to the Anti aging tonic that instantly turned Jimmy’s Grandma back from a baby to an elderly person. It also was able to turn Carl into an old man.
Total Health Boost Caplettes
Tired of the constant health routines and practices that the Wheezers have, Jimmy decided to make the super healthy with the Total Health Boost Capllettes. These pills give the user super strength and endurance, wall climbing abilities, superhuman jumping, immunity from allergies, and the ability to freeze frame themselves. However, these effects aren’t permanent, as the effects wear off after a couple of hours.
El Magnifico Armor
Helping Mr.Estevez in his efforts to not be a disappointment to his son, Jimmy helps him become El Magnifico with his super suit. His suit is equipped with Gravity Gloves, Laser elbows, and Boots that allow him to fly! The suit’s total power is tracked through Jimmy's watch, although it seems that flying drains its battery immensely.
Laser Lance
One of Jimmy’s inventions that A robber used to steal a million one dollar bills that contain a winking George Washington.
Laser Kite
Jimmy’s battle kite equipped with lasers to CRUSH the competition in a battle kite competition at the park.
Neutron Hacking Device
A special EMP that was used to hack a door’s security system at Area 51.
N-Men and Love Packets
These are packets which contain each of the powers of the N-Men, allowing the user a temporary one-time usage of their abilities. The abilities are as follows.
Carl: This packet gives a person the ability of Carl’s superhero persona, Burp Boy! As the name suggests, it gives the user incredibly powerful burps.
Sheen: This packet gives you the ability of Sheen’s superhero persona, Vibrating Lad! It allows you to travel across the world at superspeed, although with the curse of having a loose bladder.
Libby: This packet allows you to get the ability of Libby’s superhero persona, Invisible Sista! It allows you to become invisible and create forcefields, pretty incredible right?
Cindy: This packet allows you to get the ability of Cindy’s superhero persona, Special Girl! It gives you the ability of flight, superstrength, and telescopic vision!
Jimmy: This packet allows you to get the ability of Jimmy’s superhero persona, the Hulk! Yep, it gives you the ability to just become the hulk once you get angry. It also gives you orange skin and green hair.
Heart: This isn’t related to the N-men, but it's a packet of Love Potion#976/J, which makes the target fall in love with the first member of the opposite sex that they see.
Invisibility Gum
For a little prank, Jimmy created invisibility gum to make him invisible and decided to terrorize his classroom. Fortunately, his reign of terror was stopped via a gag reflex.
Soundhorn
In a battle against Evil jimmy, Jimmy pulled out this soundhorn that created soundwaves strong enough to overpower Evill Jimmy ship’s blasters and throw him out of it. Pretty loud sound.
Hyperspace Device
A device which Jimmy snuck into the teacher’s car which sent them to hyperspace sometime before the events of How to Sink a Sub. The teachers later used this device to bring them back to reality.
Flux Field Duplicator
While trying to impress Evil Jimmy with his newest inventions, Jimmy pulled out the Flux Field Duplicator! This device is supposed to duplicate anything that it takes a picture of, but instead, it causes the original item to be erased from existence. The time of erasure depends on the size of the object however, when Evil Jimmy used the device to make an evil duplicate of the Earth, the original Earth was going to be completely wiped out in 90 mins. The duplication process can also be negated if you’re taken out of the picture, such as how Evil Jimmy decided to take out Jimmy from it in order to not make any more clones.
Robotic Spiders
Props he used in his ultimate haunted house decoration.
Neutron Stethlosope Synthesiser
After being embarrassed by one of Cindy’s pranks at school, Jimmy decided to enact his revenge via the Neutron Stethlosope synthesiser! This device allows one to hear another person’s thoughts, so Jimmy used it to gauge Cindy’s thoughts for her next prank- until the thunderstorm hit, and they switched bodies. Yikes.
Baby Quakers 3000
As a tuneup to Hugh’s Baby Quackers, this toy can do all the things a toy does, walk, talk, shoot lasers and do martial arts. It can even go potty! Ew.
Wormhole Device
A machine created by Jimmy that allows him to travel anywhere through wormhole portals, he still has to set up the coordinates as to where he has to go as Hugh soon found out…
Portable Black Holes
Yep, Jimmy has portable black holes he can use as portals.
Sonic Pogo Stick
A pogo stick that gives Jimmy a case of the hops after use.
Bubble Gun
A gun that shoots bubbles. Jimmy probably knows how to use it but unfortunately its only footage is it being used by your average idiot, Timmy Turner.
The Spoofinator 4000
To complete his Snowman sculpture, Jimmy used the Spoofinator 4000 to bring it to life.
Secret Agent Jimmy Items
While on a mission with Jet Fusion to thwart an academy for evil spies, Professor Crank gave Jimmy and Jet key items to make sure it's a success. The first item is lipstick which secrets a knockout gas, and the second item is Diamond earrings, which allow Jimmy and Jet to telepathically communicate.
The Malibu Death Machine
As the latest upgrades Jimmy made for his father’s toys, the Malibu death machine is the perfect toy for boys and girls, mixing both Pretty and Manly into one package. It can grow to the size of a small building, shoot giant pieces of candy strong enough to destroy cars and walls, and best of all, can even soil itself! Truly the toy for all demographics.
Neutron Flare
As part of his adventure to save the Nicktoons Multiverse with Spongebob, Danny, and Timmy, Jimmy came packing with the Neutronic Flare! This weapon shoots out a ball of light that negates intangibility.
Hydro Quantum Energy Gem
Showing up as a flare on Mars, this gem is full of Hydroquantum energy, a source that’s so powerful that it was stated to be able to power up a city with one ice cube or even the world with one flush of a toilet, according to Jimmy. Of course, an energy source this powerful wasn’t going to be an easy trip to get, since Jimmy and co had to race against Eustace Strych in a race to get the gem and become the most powerful kid in the solar system! Unfortunately, they soon discovered that the gem was protected by Martian rock golems, who were going to only a burst of hydro quantum energy to blow up the Earth! Fortunately, with some quick thinking and teamwork between Strych and Neutron, they were able to atomize the beam and turn it into a giant storm on Mars, which caused the Martians to give the gem to Jimmy.
Sulfur Pellets
When Sheen was being hinted at by Ninjas, Jimmy attached Sulfur pellets to Sheen’s back. These pellets are remotely activated, and once it is, they deploy gas which disorients the target. Too bad things backfired and the Ninjas got away with Libby.
Anti-Gravity Disc
This device allows Jimmy to activate anti-gravity discs, which, as the name suggests, are discs that defy gravity.
Unnamed Interruption Ray
During his interruption of his fellow Nicktoon shows, Jimmy pulls out a ray which either gives people his haircut, or malfunctions and makes him swap places with carl. It can also turn the Nick logo into a water balloon.
The Dancinator 3000
As the ultimate dance teacher, the Dancinator 3000 can instantly transfer all knowledge of a dance to a person for 24 hours, as Jimmy gave Sheen the knowledge of hip hop disco for the school dance. It isn’t just limited to dancing knowledge however, as the dancinator was also supposed to transfer kung fu knowledge onto Sheen in preparation for his fight against Yooyee, who has martial arts so good it enables him to fly, but it was accidentally deleted. Though it wasn’t like Sheen needed it anyway...
Forcefield Gun
As the name suggests, this device shoots out a forcefield to trap people in. Jimmy used this to trap the league of villains in a bubble that prevented them from getting sucked back into the modern day, leaving them in the past forever!!!!! (If you ignore Jimmy Timmy Power Hour 2 and 3…)
Freeze Ray
Jimmy pulled this out to try and ice Timmy. All of this over a girl smh…
Soundwave Detector
Using materials from the trash, Jimmy created a soundwave detector to locate the source of Funky fresh beats in order to find Libby.
Porta Portal
Dimensional travel made easy. The Porta Portal is, as the name suggests, a portable portal in a box. Jimmy used this in order to take Him, Timmy, Cosmo and Wanda back to retroville
“IN CASE OF MULTI-DIMENSIONAL COLLAPSE, PRESS BUTTON” Button
When Jimmy and Timmy’s constant crossovers started to combine the Nickelodeon Multiverse into one, Jimmy Turner pressed the self-titled button to reset everything back to normal.
Brobot, Mombot, and Popbot
Have you ever wanted a younger brother? Well Jimmy did, and when his parents refused, he decided to take things in his own hands, by creating Brobot! This mechanical sibling is skilled at multiple sports, runs at super speeds, jumps to the moon,can distract opponents, is waterproof and damageproof, and also absolutely annoying to deal with. Which is why Jimmy also made Mombot and Popbot (modelled after Hugh and Judy) to complete the family unit and then they flew to the moon!
The Nanobots
Created in order to help Jimmy take care of a bully, these nanobots live for one purpose, to always please their master, Jimmy! Unfortunately they take this purpose to an extreme end, which causes them to be at best extremely overprotective of Jimmy (as in case of them protecting Jimmy from any thing they perceive as a “threat”) and at worst, a mass extinction event (as shown by them nearly “deleting” everyone on earth in order to please Jimmy). Don’t let their small size fool you however, as they were able to survive a mini black hole collapse. They’re also super adaptable, as previous attempts to overload their AI, such as asking them to calculate pi, proved to be futile after the first time Jimmy used it.
Goddard
Every man’s best friend is ultimately their dog, but for a kid like Jimmy, that isn’t going to cut it. Meet Goddard, Jimmy’s greatest companion, and a robot dog! But unlike the robo-mutts sold in stores, Goddard is truly a dog when it comes down to it, as he loves to bark, eat, poop where it's not supposed to, and is ultimately extremely loyal to Jimmy, with that even overpowering his natural dog instinct. But another thing Goddard is known for is all of his weird contraptions and features he has, which will be listed down below.
Play Dead: This classic dog trick is taken to new extremes, as Goddard explodes into bits and pieces, and then quickly reassembles themselves. This trick is great for clearing out debris and to also take care of Robots that adapt to your every move! (Watch out Doomsday…)
Choices: Whenever Jimmy is in a bit of a pickle, he asks Goddard to analyse the situation and give him choices. Goddard then displays three choices that Jimmy can make to solve his predicament, as to which Jimmy chooses the one that pleases him most, even though it might be wrong.
Speaking: Contrary to popular belief, (well at least to me) ,Goddard can actually speak! Although it's rarely present in the show, in the Jet Fusion console game, Goddard is the tutorial guide for the game. He can also do a Darth Vader impression!
Fourth Wall Awareness: As mentioned previously, Goddard is the tutorial guide for Jet Fusion Console Game. Within the show, he looks at the camera and writes out here we go again on his screen after Jimmy goes cheating to win a competition.
Matter Transportation Device: Jimmy installed a device within Goddard that allows him to teleport objects to anywhere he commands. This also works on people too, as shown in this embarrassing example for Jimmy.
Disco Mode: On a flick of his hands, Goddard pulls out a record player and a disco ball to set a sentimental mood. Perfect for failed attempts at getting your mom to let you go out at night!
Fire Extinguisher: As the name suggests, Goddard becomes a fire extinguisher.
Phone: Goddard has a phone in him.
Voice Mimicry: Goddard can replicate Jimmy’s voice, which is great for tricking parents!
Scanning: Goddard scans for any adult lifeforms in Retrovile when they seem to be gone. His scanning and detection range can reach planetary distances. He also has scan modes for vampires, werewolves, and ghosts. He can also scan for any brainwave activity.
Linoscope: Goddard transforms into a telescope.
Ski Mode: Snow travel is made easy when Goddard turns into a ski.
Lasers: Goddard can shoot lasers from his eyes. He also has stun lasers that also knock people out of hypnosis.
Homing Code: If Jimmy ever needs Goddard, he can dial in a code on a satellite for Goddard to detect.
Flight: Goddard can twirl his ears like propellers in order to fly. He can also act as a rocket in space.
Projector: Goddard can become a projector to display video or map information.
Body Control: Goddard is capable of stretching his body, such as his head to get stuff.
Lie Detector: Goddard is capable of performing Lie Detector Tests on Jimmy's request. Additionally, he can scan your words to determine if you’re telling the truth
Hacking: Goddard is able to hack into robots, allowing Jimmy to control them. He can also hack toilets.
Lights and Blacklights: Goddard’s eyes can turn into flashlights to illuminate areas covered in fog, and Blacklight sensors are used to find out who stole Sheen’s Ultra Lord toy.
Radiation Sensor: Goddard has a radiation sensor, which was how Judy and Goddard were able to track Jimmy, Hugh, Sheen and Carl in the woods
Light Speed Cleanup: Useful for cleaning up parties.
Information Analysis: Goddard is capable of scanning technology and assessing its overall threat/capabilities.
Smoothie Maker: The boy makes some good smoothies.
Heavy Artillery: Goddard has an ion ray and paralyzer beam to incapacitate foes, which unfortunately didn’t work on the Monster Twonkie…
Backup Battery: In case Goddard’s main power battery is stolen, Goddard has a back up battery to keep him up.
Board: Goddard can turn into a Board to slide down rough terrain and in times of Jimmy needing to “Jet”!
Goddard Scooter: If you ever wanted to ride on Goddard, he turns into a scooter.
Sit: Like all good doggies, Goddard sits.
Locate Mode: Using his Robo Sniffer, Goddard detects any useful items that Jimmy can use.
Excavator Mode: Goddard becomes a mini excavator, useful for extracting materials.
Baseball Mode: Goddard gives Jimmy metallic baseballs to lob
Remote Controlled Goddard: In any situation, Jimmy can manually control Goddard to go to places Jimmy can’t go.
Resistance to Radiation: Goddard can go into pools of toxic waste and come out with no issues.
Goddard Shield: Goddard can activate a forcefield around Jimmy to protect him from harm.
Goddard Cart: Goddard can turn into a Go Kart for Jimmy to ride in.
Non Physical interaction: Goddard has a radar for Ghosts and in the Jet Fusion game, Goddard can sense Onibis.
River Raft: Goddard turns into a river raft
Projectiles: Goddard can just shoot out blue barf orbs. Yummy!
Pogo Stick: Goddard turns into a pogostick
Bicycle: Goddard turns into a bicycle, what more is there to say?
Attachable Claw: Goddard can shoot out a claw to attach himself up on the ceilings.
Bark Attack: Goddard’s Bark was stated to be able to send people flying
Turbo: Goddard quickly boosts away.
Maternotron 3000
When Judy took a vacation from her family (which after the day she had, is really deserved), Jimmy and Hugh were forced to take care of her chores while she was gone, which went badly. In order to solve this, Jimmy decided to create the Maternotron 3000! This Robotic replica of Judy initially proved to be the ultimate caretaker (and wife…), well until her maternal instincts went into overdrive mode, causing her to be too overprotective of Jimmy and Hugh, even overriding the emergency shut off switch Jimmy had for her. Not even the original Judy could contend with her, as Maternotron had her tied up and cornered until she pulled out her 300 caliber molecular blasting ray and shut her down for good.
Mister T
Being the spawn out of the cumulus cube’s mishaps, here comes the adorable Mr.Tornado, or just Mr.T for short. Mr.T is a sentient tornado that can suck up stuff, lower its cyclone speed, manipulate itself to create more mini tornados, and carry stuff with through the wind, all making it easy to do what it loves to do best, clean up stuff! However, the more it eats, the bigger it gets, and that causes it to become more uncontrollable, such as the time it got big enough to wreak havoc across Retroville! Fortunately in cases such as these, Jimmy can use his whamboy to control the Cumulus cube who influence its decisions, such as causing Mr.T to think they are at the south of the equator and self implode. Despite their demise however, Jimmy was able to store their essence in the cube, ensuring that Mr.T will live again! Well, as long as it can clean itself up.
Danny Phantom
Fenton Thermos
A thermos-like device used to capture ghosts. The thermos fires a blue beam of light that can suck in and capture any ghost, regardless of their shape or size. While the thermos has no effect on humans, it can be used to capture half-ghosts and fairies.
Fenton Ghost Fisher
A fishing line coated with a special high-test ectoplasmic resin that ghosts can’t break. Even Dorathea’s dragon form can’t break out of the ghost fisher (yes, I know that’s Sam but you get the point).
Specter Deflector
A high tech belt that repels and weakens ghosts and half-ghosts that come into direct contact with the person wearing it. Putting the belt on the ghost directly will weaken them.
Ghost Gloves
Ectoplasmic-powered gloves that are so powerful that no ghost can break their grip. The gloves can be used to enhance the power of Danny’s punches against ghosts and can even rip someone’s ghost half from their human half.
Fenton Foamer
A handheld cannon that ejects green anti-ghost goo, which restrains ghosts.
Time Medallion
A time device that’s presumably created by the master of time, Clockwork. Anyone who wears Clockwork’s time medallion is unaffected by changes in time. This allows the wearer to move through time stops and remember events even after time has been rewinded. The medallion can also be used to create portals to other locations and travel through time.
Ecto-Skeleton
A large battlesuit Danny used to take on Pariah Dark. The suit enhances Danny’s overall power by 100 times. While the suit provides Danny a massive boost in stats, it also drains his energy at an alarming rate, meaning that he can only use the suit for a short period of time.
Construct Block Mech
A Three-man mech suit that was created by Danny after buying a lot of Construction blocks (AKA Ghost Legos). This was used to torment Youngblood after a particularly distressing babysitting experience with him. Construction Blocks can also be used to make other objects, such as a jail cell if needed.
Vehicles
Spongebob Squarepants
Boat
Even if Spongebob doesn’t have his license and shouldn't legally be able to drive one, he has driven a boat around many times. When he is behind the wheel, Spongebob becomes an absolute force of chaos, destroying everything in his path. However, Spongebob seems to be able to drive a boat perfectly blindfolded. Thanks to Spongebob’s Boating Bash, he has multiple boats to drive.
Patty Wagon
A vehicle shaped like a Krabby Patty, containing pickles for wheels and a red flag that has the initials for the Krusty Krab. It’s said to be for promotional purposes and is a layered vehicle whose pieces can come drop back together. Spongebob doesn’t even need a license to drive this! An improved model appeared in Sponge on the Run that was faster than the original and could turn into a longer version with a press of a button to hold more people.
Mystery the Seahorse
Mystery is a seahorse Spongebob once befriended but was forced to release. Despite that, Spongebob could ride Mystery in the Game Boy Advance version of Battle of Bikini Bottom throughout the entire journey. Mystery has a very big appetite, she can keep eating even after devouring fields of jellyfish or walls of flowers.
Timmy Turner
Time Scooter
A scooter Timmy wished for to travel through time. It can travel forwards and backwards in time, and comes equipped with lasers.
Carsmo
After Timmy wished for an awesome race car, Cosmo decided to turn into one and call himself “ Carsmo the cool cars”..... It doesn't really change anything about him he's just a car now with Timmy as the driver who is pretty reckless at it
Rocketship
After wishing for a cool rocketship as jimmy he then used it against him, it also show to used telekinesis to save Jimmy from falling.
Van
In the live action movies, Timmy decided to make a company called "Wishful Thinking” to give wishes to the world. In order to do that, Timmy decided to get a van that is capable of moving across the planet to help people in need, plus there are also cup holders!
Rocket Car
One of Timmy's fastest vehicles. With this, Timmy was not only capable of breaking the world record speed, but also was fast enough to leave the comic entirely.
Jimmy Neutron
Rocketship
Most famously seen in the Intro/opening of the movie, this Rocketship was used to get Jimmy and Carl into space and send out a message to the cosmos, or well was supposed to but it broke down within the atmosphere. On the plus side, it comes with Stabilizers in case of failure, allowing you to fall with style! (or crash into chimneys in Jimmy’s case).
Jimmy’s Other Rocket
In a race against the military to get to a mysterious rock encoded with an alien message, Jimmy deployed this rocket. Don’t let the lack of a name fool you, as this rocketship comes with many useful features, such as a scanner, a tractor beam, and even the ability to cloak objects.
Hover Car
The most used vehicle in the series, this Hover Car is Jimmy’s routine way in traversing around Retroville, usually to catch up to the current situation at hand. Stated to go 476 miles per hour over land, sea, or air, this baby is also equipped with a tractor beam, an ion ray, and can withstand the intensity of stomach acids as a safety bonus.
Strato XL
First used to lead the kids of Retroville to Planet Yolkus in the mission to save their parents, the Strato XL is one of Jimmy’s most used and recognizable vehicles in the series. While in the movie and the show it doesn’t do much besides have a lightspeed dash mode (don’t press it..), the games give the rocket a whole new set of arsenal and abilities, such as lasers that can zap your atoms (ouch) and megabombs, powerup equipment from earlier, and a punch function and hammers to deal with anti-fairies.
Jimbus
Going on an interstellar trip to get more astrorubies,Jimmy unveiled the Jimbus! This baby is capable of going 26 lightyears per gallon and has a hyper thrust to boost away from potential danger although it does massively deplete fuel reserves.
The Neutron Submersible
In order to get the hidden treasure inside of the lost ship The oozy Scab, Jimmy and his crew, Sheen, Carl, and unfortunately Cindy, took the Neutron Submersible! This sub comes with autopilot and the Gilgab 9000, a device which allows you to communicate with any animal you have the DNA of.
Wheel Car
Briefly used to locate where Goddard is after getting dognapped by Professor Calamitous. It doesn’t have anything notable except for a tracker.
Astrocar
After winning an intergalactic game show, Jimmy and his friends got gifted with the Astrocar!
This ultrasleek vehicle is equipped with a multiwarp star drive, an optional cloaking device, lasers and missiles!
Monster Truck
When Jimmy had his brain drained by Shirley, he started to really really enjoy Monster trucks. This running gag eventually culminated in him actually getting one offscreen and cruising the streets of uhhh purgatory basically. While in the special it doesn’t have much notable, in the game Shirley’s Revenge, it’s capable of attacking Shirley with laser beams and has a shield capable of blocking Shirley’s attacks.
Submarine from Jimmy Negatron
In order to get to Jimmy Negatron’s secret underwater lab, Jimmy crafted a submarine to traverse through the treacherous depths! This submarine has nothing notable, except for the previously mentioned Earthquake and Radar powerups from the equipment section.
Rocket from Planet Sheen
Do not press the button. Sheen found out this lesson the hard way.
Chrysler Town and Country
Jimmy’s dream car.
Danny Phantom
Specter Speeder
A vehicle designed to fly through the Ghost Zone. It can change its shape into a submarine to travel underwater and comes equipped with laser blasters, a net designed to catch ghosts, and cloaking technology that even ghosts can’t see.
Skills & Abilities
Spongebob Squarepants
Sponge Body
Spongebob’s body is pretty incredible. Despite being a sea sponge, his body is more akin to that of a kitchen sponge. He can bend, twist, and stretch his body like Mr. Fantastic, shapeshift his body into essentially anything he wants, and absorb liquids and physical punches to negate damage. He can duplicate his limbs and split himself in half to operate in two places at once.
Flight
He can fly. Pretty self explanatory.
Dream Hopping
While sleeping, Spongebob can invade and alter the dreams of people sleeping.
Sonic Wave
In the Spongebob Squarepants Movie Game, Mindy grants Spongebob the ability to generate a wave of energy from his guitar to attack enemies.
Rolling Ball
Spongebob can morph into a ball and roll around at the speed of sound. Okay, it’s not at the speed of sound but I couldn’t pass up a Sonic reference.
Teleportation
Spongebob can instantly appear anywhere he wants as if he were teleporting. He can also use screen transitions to teleport and create portals with his imagination.
Fire Manipulation
Spongebob turned his fire-resistant suit into fire.
Ice Manipulation
Spongebob’s cool persona can freeze others.
Rock Manipulation
Spongebob can drive rocks like the pioneers used to.
Sound Manipulation
Spongebob can trap loud sounds inside of his bubbles, as seen when he used them to stop a woman from hearing a man’s wish. Spongebob can also scream loud enough to bust other people’s eardrums. Additionally, he can use the sound produced from his nose to paralyze and levitate larger enemies.
Sand Manipulation
Spongebob can create life and weapons with nothing but sand.
Size Manipulation
Spongebob can shrink and grow in size at will. If he absorbs enough water, Spongebob can grow as big as the moon itself.
String Manipulation
By pulling loose strings, Spongebob can unravel anything connected to said loose string. This can range from a person’s clothing to an entire universe.
Mind Manipulation
Spongebob has multiple mental based abilities. He can read minds, see people’s thoughts and blow them away, hypnotize others, and assault your mind with subliminal messages. Sorry you had to see that.
Non Corporeal Interaction
Despite him being a ghost, Spongebob and friends are capable of interacting with and even hurting the Flying Dutchman.
Time Travel
Spongebob can travel through different points in time, whether it be through time cards, comic panels (consistently), or flashbacks.
Regeneration
Spongebob can bounce back from almost any form of damage. He’s regenerated from being reduced to a cloud of dust, splattered, disintegrated, melted, exploding, cut in half, having his body popped, etc. Because of this regeneration, it is borderline impossible to put Spongebob down through brute force alone.
Acausality
Spongebob is unaffected by alterations made to the timeline. This is shown in Back to the Past and the recent Spongebob’s Timeline Twist-Up Special.
Supernatural Luck
In the episode Life Insurance, Spongebob buys…well, life insurance to protect himself from getting hurt. Even when actively trying to hurt himself, Spongebob takes no damage throughout the entire episode. It is revealed at the end of the episode that life insurance didn’t actually protect Spongebob from danger. All of those near-misses were just coincidences. Another source of Luck comes from his Lucky Tie Clip, which fixes Spongebob’s clothes and also makes him narrowly avoid any and all danger. If that’s not supernatural luck, I don’t know what is.
Duplication
Spongebob can create clones of himself. If any part of his body breaks off, that body part can become a Spongebob clone. (0:25-35) Spongebob can create one million clones of himself (2:55-3:00) and create a clone that breaks the fourth wall.
DNA Fusion
Spongebob can hug someone so hard that it causes their cells and DNA to merge.
Super Move
As his Super move in Underpants Slam, Spongebob summons two giant spatulas to move across the screen.
Hammer Space
Spongebob can pull out essentially any item he wants from seemingly nowhere.
Fourth Wall Breaking
Spongebob is aware of his status as a cartoon character and can use it to his advantage. He can leave his comic, talk directly to the audience and narrator, interact with screen transitions, and manipulate the plot of the story as he’s living it.
Reality Warping
Spongebob’s imagination is so powerful that it can warp reality itself, allowing him to do virtually anything he wants. With it, he can manifest items and locations into the real world, transform everyday objects and people into whatever he envisions, and alter people’s perception of reality.
Timmy Turner
Laser Vision
Timmy can fire lasers from his eyes. Despite being something he wished for, episodes like Escape from Unwish Island shows that he never lost this ability.
Hammerspace
Timmy can pull out essentially any item he wants from seemingly nowhere. Cosmo head also stored many things since it's hollow.
Regeneration
Timmy can bounce back from almost any form of damage, like being reduced to ashes. Other characters like Crocker have shown similar feats, like regenerating after being sliced apart or completely vaporized, though the exact time it took for him to recover from the latter is unknown. Fairies like Cosmo and Wanda, however, are notoriously fast healers and can recover from nearly anything in a very short time. They’ve regenerated from disintegration, exploding, having their bodies popped, erased, etc. Because of their regeneration, it’s borderline impossible to put Timmy, Cosmo, and Wanda down through brute force alone.
Acausality
Despite erasing his own existence on two separate occasions, Timmy was still able to function as if nothing had changed. In the first instance, he traveled back in time and prevented his parents from ever meeting, effectively undoing his birth. In the second instance, he outright wished that he had never been born. It should be noted that only Timmy is seemingly immune to altering the timeline, Cosmo and Wanda are not, as undoing his birth caused Timmy to lose them in both occasions.
Wish Granting
The fairies bread and butter. As long as it is not against Da Rules, they can pretty much grant you anything you want.
Shapeshifting
In order to not get caught, the fairies can change what they look like at anything in order to hide their identity. The limit to what they can turn into seems to be endless. What we're currently seeing might not even be their true form.
Transmutation
As the fairies most known abilities they can pretty much turn you into anything they can imagine
Teleportation
Whenever it's a portal or just straight up poofing away, Cosmo and Wanda are capable of teleporting anywhere in the world. This can range from different planets, universes or even in the real world.
Law/Physic/Mathematical Manipulation
Fairies have repeatedly ignored, or outright broken, the laws of physics. They can change planets into plants, gravity into gravy, and even make 2+2 = fish if they really wanted to. In the sequel series, A New Wish, Cosmo and Wanda went as far as altering the very laws of science itself just to get Hazel’s science project to work.
Clairvoyance
Cosmo and Wanda’s wands can gather information about a person or situation.
Elasticity
After wishing to be rubber, Timmy was capable of stretching his body around, plus being able to shapeshift his body into a basketball or trampoline. Since he's made of rubber, things bounce off of him.
Adhesive Manipulation
Since he asked to be rubber, it was only fair to ask for someone to be glue. As a result, Vicky’s body became glue, causing pretty much anything touching her to stick.
Size Manipulation
Timmy can shrink and grow himself or others in size with fairy magic. He can shrink others down to the size of an atom or grow as big as a planet.
Age Manipulation
Cosmo and Wanda can change someone’s age with magic, turning them into a baby, an adult, or even stopping themselves from aging entirely. This was seen in Timmy’s Secret Wish, the…best Fairly Oddparents special? Aw heck nah, which one of you flat foots wrote that?
Duplication
Timmy can create clones of himself, enough to populate an entire planet. However the only way Timmy can undo the wish is getting every clone around the same area. Holy crap, is that a Neon Evangelion reference?
Biology Manipulation
Timmy can alter a person’s biological structure in many ways. He can give kids acne, turn boys into girls and vice versa, switch brains, devolve monsters, etc.
Soul Manipulation
Fairy magic can affect souls. Cosmo and Wanda can also use their magic to banish ghosts in a new wish or turn into one. Interestingly enough, Timmy was also able to touch Wanda when she was a ghost.
Elemental Manipulation
Timmy can create or manipulate the elements with fairy magic.
Weather Manipulation
Timmy once made a wish that his mom was always right about the weather. This in turn causes the weather to change and do anything she says it would do.
Sleep Manipulation
Fairies like Jaundisimo have granted wishes to put others to sleep. Cosmo can also turn into a needle to put others to sleep as well.
Dream Manipulation
Timmy can invade and alter the dreams of people sleeping with magic.
Mind Manipulation
Timmy can use fairy magic to alter minds, allowing him to make people believe, feel, forget, remember, or act however he chooses. Other characters, like Crocker, have also used Wanda’s magic to mind control the entire planet.
Telekinesis
Fairies can use magic to move objects with or without their wands.
Time Manipulation
Cosmo and Wanda can manipulate time in various ways. They can stop time, move forward and backwards through time, and rewind it to undo past events.
Spatial Manipulation
Cosmo made Timmy's room into a desert with a sun. Fairies like Jorgen have merged Timmy and Jimmy’s world into one in Jimmy Timmy Power Hour 2. Cosmo and Wanda also did a similar feat in Fairly Odder…but we don’t talk about that series.
Casualty Manipulation
Fairy magic can alter cause and effect, rewriting reality to make it so an event never happened.
Probability Manipulation
Timmy once wished that he was right about everything. Because of this, everything he said became reality. Because of him, North Dakota and South Dakota have settled their differences and became one big Dakota. Our hero. Oh yeah, he could also use this ability to hurt Francis, make Vicky take a walk into the ocean, and turn others into animals and paintings.
Empathic Manipulation
Timmy can alter people’s feelings and emotions with fairy magic. He can even outright remove all of his emotions at once
Sealing
Fairies can seal basically anything into whatever medium they choose, as seen when Cosmo sealed Timmy’s emotions into a box and Jorgen sealed a ghost into a VHS tape. In Power Mad, Timmy’s wish made it so that he couldn’t wish anyone out of a game unless they beat it.
Luck
In Shadow Showdown, Timmy has a luck meter that essentially functions as a health bar. By collecting lucky items such as horseshoes and clovers, he can increase his luck and restore his health. In A New Wish, Cosmo and Wanda summon lucky items to give Hazel good luck. In Breakin’ Da Rules, Vicky could give Timmy bad luck via fairy magic.
Invisibility
Timmy can turn invisible to the naked eye. Despite this ability, Timmy can still be detected through echolocation and infrared technology.
Invulnerability
Whether it be through invulnerability spray or just wishing for it, fairy magic can make it so that Timmy can’t get hurt.
Timmy Sense
Cosmo and Wanda can sense when Timmy is in danger and needs their help. They can sense him from interstellar distances and even through different points of time.
Power Amplification
Timmy can wish for powers or enhanced strength. In The Big Superhero Wish, Timmy wishing for the world to be a comic book resulted in granting everyone superpowers. Timmy has also wished his Mom and Dad to become the superpowered Mighty Mom and Dyno Dad a few times.
Power Nullification
Timmy can wish away a person’s strength or superpowers. He demonstrated this by wishing away Shirley’s strength in Jimmy Timmy Power Hour 3, as well as removing the Crimson Chin’s powers in both Chin Up and The Big Superhero Wish.
Illusion
Cosmo and Wanda can create illusions with magic. Timmy can make said illusions scary to frighten others.
Resurrection
The fairies have been shown to revive the dead a few times in the series like with King Arthur or Dark Laser. Cosmo and Wanda can even revive Timmy in games like Enter the Cleft and Breakin Da Rules.
Magic Absorption
Fairies can absorb magic, as demonstrated when Jorgen absorbed the explosion of his Big Bang Bomb and, along with Cosmo, absorbed the magic leaking out of a broken Da Rules book. Cosmo and Wanda also absorbed all of Santa’s magic.
Anti-Magic Bubble
Timmy can wish for a protective forcefield that nullifies magic being used against him. When Remy wished for all godkids to fall asleep in The Big Bash, Timmy was unaffected because of the anti-magic bubble. Interestingly enough, Dr. Crocktopus also used an anti-magic bubble to stop Cosmo and Wanda from using their magic.
Existence Erasure
There are numerous instances where Cosmo and Wanda have used their magic to erase things from existence. In It’s a Wishful Life, Timmy wished that he was never born, a wish that effectively erased his existence. Timmy has also erased magical remotes from existence, Dinkleberg, the day Friday, and in the sequel, A New Wish , Cosmo and Wanda erased all music on Earth and magic itself. In the GBA version of Breakin’ Da Rules, Wanda suggests that wishing for Vicky to have never existed would violate Da Rules, but given the previous examples, this is either an inconsistency or fairies can just grant this kind of wish regardless of what Da Rules say.
Fourth Wall Breaking
Timmy is aware of his status as a cartoon character and can use it to his advantage. He is aware that he was created by Butch Hartman and goes on an adventure with characters from his other series to go save him. Timmy, Cosmo, and Wanda are also capable of leaving the comic and can somehow teleport into Butch Hartman’s pencil. Interestingly enough, other characters, like Nega Chin, can enter the real world to beat up their writer.
Text & Plot Manipulation
Cosmo and Wanda’s magic can alter text. This in turn altered the plot of the stories as they were living it. Doing this can also make alterations to the real world as well. If Tom successfully rewrote a physics book, he could’ve turned gravity into gravy and the planet into a plant.
Pretty much anything that doesn’t contradict Da Rules
If it isn’t clear by now, Timmy can essentially do whatever he wants as long as it doesn’t contradict Da Rules...kind of (see Before the Verdicts). Wish to go to the end of time? Sure. Wish that all meals be desserts? Go for it. Wish for a random meteor that came from the ends of the universe? Why not? Wish for a storm of wild dingoes? Weird one, but you got it chief.
Jimmy Neutron
Genius Intellect
Jimmy’s defining trait is his exceptional intellect and mastery of science and engineering, earning him achievements such as a Nobel Peace Prize (later revoked) and recognition from figures like the dean of Pomona University, top agent Jet Fusion, and Beautiful Gorgeous, who noted his IQ of 210. He has outsmarted the military on several occasions, from evading their pilots in pursuit of an alien rock to infiltrating their bases, and even considers their modern technology outdated. His skills extend to languages, as he can speak Spanish, write in alien script, and address citizens in French. Possessing a photographic memory, he can recall information word for word and use his iconic Brainblast to devise instant solutions. His resourcefulness is equally impressive, creating advanced devices under extreme conditions, such as building a working time machine in prehistoric times or improvising a Hypnoray to aid Jet Fusion. Overall, Jimmy truly lives up to the title of Boy Genius.
Acausality
When the prehistoric Quantum Replay 2000 reversed the episode’s events all the way back to the beginning, Jimmy seemed to be the only person to remember what happened.
Fighting Skill
While he’s not at Cindy’s level, Jimmy has shown some fighting capabilities, as in the Jet Fusion game, he was able to wrestle and defeat a 3 time all star sumo champion that came to life.
Fourth Wall Awareness
Whenever Jimmy is bewildered at the moment, he usually looks at us to make sure he’s not the only one hearing this. On one occasion, while Jimmy was researching a bunch of Movies for his script, a brief snippet of the Jimmy Neutron movie was played with Jimmy looking at us as shown above. (He also can just watch his own movie Lion king 1 1/2 style ig) He can also push out scene transitions like as shown with Carl, and he should be comparable to people like Sheen, who can see and talk to the viewer/reader when he was sent inside a comic book with the Text-o-Tron.
Danny Phantom
Ghost Sense
Danny has the ability to detect nearby ghosts and half-ghosts. It is later explained that this ability is a form of cryokinesis.
Flight
He can fly. Pretty self explanatory.
Intangibility
Danny can phase through solid objects, allowing him to ignore most forms of physical attacks. In addition, as long as he’s touching them, Danny can turn other people and objects intangible as well. This allows Danny to hit and harm characters that are also intangible. However, anti-ghost weapons and other intangible opponents are capable of cancelling out his intangibility.
Invisibility
Danny can turn invisible to the naked eye. Not only can Danny turn invisible, but he can seemingly spot other intangible ghosts while in this state as well. Despite this ability, Danny can still be detected through Ghost Sense, machines made to see ghosts, and infrared technology.
Acausality
Despite erasing his own existence, Danny was still able to function as if nothing had changed. He did this in Masters of All Time by traveling back in time and preventing his parents from ever meeting, effectively undoing his birth. That sure sounds familiar. His future self, Dark Danny, was also unaffected by Danny undoing the events that lead to his creation as well.
Fourth Wall Awareness
Danny is somehow aware that he was created by Butch Hartman and goes on an adventure with characters from his other series to go save him.
Ghost Ray
Danny;s signature power and primary offensive attack. Danny can manipulate his ecto-energy and fire it as an energy beam from his hands and…butt. Anyway, the beam can be expanded to a larger area of effect, shot as an omnidirectional attack, thrown as discs, and wrapped around Danny’s hands to enhance the power of his punches.
Ecto Barrier
Danny can also use ecto-energy to create a defensive barrier around himself. This barrier can be used to block out or reflect attacks.
Overshadowing
Danny can use his intangibility to phase through others. This allows him to possess them and control their movements. Interestingly enough, this ability even extends to inanimate objects. Danny’s overshadowing can also be used to remove ghosts that are possessing others.
Regeneration
Danny’s ghost body is capable of regenerating his body from injuries. This includes being able to heal a slash wound to a stomach to reforming his body after it was reduced to a puddle. Interestingly enough, other ghosts like Dani Phantom are capable of regenerating their body after melting into a puddle of ectoplasm.
Body Manipulation
Danny’s ghost body is extremely malleable. He can bend, twist, stretch, and contort his body beyond human limitations. He can detach his body and create holes in it to avoid attacks.
Power Augmentation
Ghosts like Danny can use ecto-energy to power up in small bursts to defeat enemies or break bounds too strong for their usual power level.
Photokinesis
Danny can generate light from the palm of his hands. This can be used to see in the dark or blind enemies. The light Danny generates is so potent that it can even blind the Guys in White despite them wearing sunglasses.
Telekinesis
Danny can use his ecto-energy to move objects. Other ghosts like Dark Danny have used their telekinesis to hold people in place, lift objects, and crush them.
Pyrokinesis
Danny can create and throw ectoplasmic balls of fire.
Ghost Stinger
Danny can generate electrical shocks to electrocute enemies. This technique can also be used to nullify electrical attacks by sending them back at them.
Cryokinesis
Danny can use cryokinesis to freeze enemies and the environment around him. He can shoot ice out of his hands, eyes, and can generate an omnidirectional blast of cold energy out of his body. Danny can also create ice shields to protect himself from fire-based attacks.
Duplication
Danny can create duplicates of himself to aid him in battle. While other ghosts like Vlad can create dozens of clones, Danny has only shown the ability to create up to 4.
Ghostly Wail
Danny’s strongest attack. With this attack, Danny releases a powerful sonic wave of ecto-energy that damages opponents and objects in the vicinity. The only downside is that this ability drains a lot of energy, so it can only be used a limited number of times before he reverts back to his human form.
Transformations
Spongebob Squarepants
Invincibubble
Spongebob can use the Magic Book to transform into Invincibubble, his superhero alter-ego. In this form, Spongebob can blow bubbles through the bubble wand on his head and breathe on land.
Flying Dutchman
Somehow, Spongebob has a Flying Dutchman costume that gives him a few ghostly abilities. While there’s no evidence of him having the same abilities as the Flying Dutchman himself, he can appear and disappear, as well as juggle ghost skulls.
Vampire Spongebob
Thanks to Kidferatu, Spongebob and Patrick became (temporary) vampires. While in this state they pretty much can do the common vampire abilities like flying, transforming into bats and hypnotizing people.
Frankenbob
Due to a mysterious halloween curse that hit Bikini Bottom, Spongebob got transformed into Frankenbob. As Frankenbob he can throw spikes, survive down to a skeleton and also get healed by lightning strikes.
Moldy Sponge
After accidentally dumping Moldy sponges all over himself, Spongebob started to turn into a moldy sponge under the Green moon. In this form he can laugh maniacally and uh get thrown into the trash…
Greek God
Either through King Neptune or using his Trident, Spongebob gets turned into a chiseled Greek God. In this form Spongebob can call down lightning, purify corrupted buildings and people, and seemingly stand toe to toe beings such as Triton. People really thought Miles could solo this.
Mermaidman
Given the powers of Mermaid Man, Spongebob goes from Cosplay to the real deal. In this state Spongebob has super speed, super strength, the ability to control sea life, and also the ability to manipulate water, being able to make waterball projectiles to raging whirlpools! This isn’t forgetting about the belt as well, which could suck in objects, shrink things down to a roaches size, and various other things to torture squidward with.
Timmy Turner
Cleft the Boy Chin Wonder
Timmy’s superhero alter ego. As Cleft, Timmy gains access to a wide array of gadgets to assist the Crimson Chin in battling villains. This includes a grappling hook, helicopter rotors for flight, a rocket, a boxing glove, a camera, a giant hammer, etc.
Crash Nebula Suit
Timmy can wish for a Crash Nebula suit, which comes equipped with a jetpack and a giant laser that vaporizes enemies.
Galactimus
Timmy once wished he was Galactimus, Eater of Planets. This form is totally not inspired by Galactus and definitely does more than just grow big.
Fairy Timmy
Timmy has wished to become a fairy a few times in the series. Despite this presumably being his most powerful form he isn't that good at using it. Rip bozo.
The Masked Magician
One of Timmy’s other alter egos. Aside from flight and teleportation, there’s really nothing special about this form. Timmy just uses Cosmo and Wanda to pull off magic tricks in public. He looks cool though.
Dark Suit Timmy
A suit given to Timmy by Dark Laser. The suit grants Timmy telekinetic powers and the ability to control other people’s minds.
Turbo Timmy
Another superhero alter ego Timmy can wish for. In this form, Timmy gains flight, super strength, invulnerability, and the ability to hear animals talk.
Turbo Timmy (The One From Wishology)
Another form called Turbo Timmy? Wow. Anyway, in this form, Timmy gains a boost in strength, flight, and…electric armpits. Moving on.
Super Timmy
While not necessarily a transformation in the traditional sense, Timmy using all of his Fairy-versary gifts seemingly gave him a boost in stats, given how he could match blows with Crocker after absorbing Cosmo and Wanda’s powers. Also, fun fact, the form is based on that guy who jobs to Azrael.
Jimmy Neutron
Octo-Jimmy
In order to get Hugh, Sheen, Carl, Cindy, and Libby back to normal after they got turned into halloween monsters, Jimmy used the Neutronic Monster Maker to become a giant octopus, but this time without actually thinking he’s the monster. In this form he’s able to fly, suck up people with his tentacles, and use his tentacles to deliver the ultimate trick or treat experience.
Brain Boy
When going into Timmy’s comic book world for some good old superhero fun, Jimmy wished to be BRAIN BOY! As Brain Boy, he can fly, shoot beams from his brain helmet, and can compute mathematical equations to mentally dominate villains to submission! Evil beware, because Brain Boy is aware!
Hulk Jimmy
Racked with the stress of saving Cindy and the rest from the lethal radiation of the Van Halen belt, and residual anger from the mocking by them for the “lack” of powers, Jimmy got angry, real angry, and transformed into a mixture between the Hulk and the Thing. This hulk-like creature does what the jolly green giant does best, wrecking and destroying stuff, with his mind only bent on Cindy’s destruction. Despite the constant reminders of his inner Jimmy, with only through the greatest burp of all time and an apology and love confession by Cindy put an end to his rampage.
Danny Phantom
Bro has nothing. Moving on.
Resistances
Spongebob Squarepants
Mind Control: Spongebob resisted the Morphoid goo’s mind control and was immune to Vlad Plasmius’ mind control machine. Spongebob also ate Plankton’s mind control Jerktonium with no issues.
Possession: The Flying Dutchman’s attempts to possess Spongebob drove him insane. The Flying Dutchman’s treasure makes Spongebob mostly immune to his powers as well.
Transmutation: Technically, Spongebob doesn’t resist transmutation. He can just undo the effects of it and turn himself back to normal.
Timmy Turner
Ice Manipulation: Timmy withstood being in cold temperatures that could instantly freeze fire.
Fire Manipulation: Timmy withstood fire hot enough to reduce his phone to ashes.
Reality Warping & Mind Control: With his fairy-versary gifts, Timmy was unaffected by Crocker warping the planet and controlling everyone’s mind.
Transmutation: Cosmo reflected Crocker’s transmutation beams.
Absorption: Cosmo powered through Crocker’s absorption beams. He only got absorbed when he was distracted.
Jimmy Neutron
Electricity Manipulation: Jimmy can withstand 10,000 volts of electricity without issue. Carl and Sheen shake off 20,000 volts of electricity from Carl’s alien baby, and it could be implied Jimmy can withstand the same type of shock.
Acid Manipulation: Jimmy and Sheen are fine when being submerged in Carl’s Stomach acid.. Gross.
Extreme Radiation and Temperatures: Jimmy is constantly shown to be fine when in space, even to the point where the show made a joke about it. In addition Jimmy and co were fine being on the surface of a sun, and was playing in the middle of a snowstorm, which was caused by genetically enhanced sunscreen that was stated to cause a second ice age if it ever was modified.
Danny Phantom
Time Manipulation: With Clockwork’s medallions, Danny is immune to time manipulating abilities, like stopping time or reversing it.
Possession: Some characters throughout the series have shown the willpower to resist a ghost’s possession and kick them out of their bodies. Danny in particular was able to take back control over his body from Sydney Poindexter’s possession.
Mind Control (Inconsistent/Debatable): Danny was initially unaffected by Ember’s music, which Sam speculates might be because of his ghost powers. Later in the episode though, Danny is affected by her mind control anyway. He also was also affected by Freakshow’s mind control so…
Feats
Because of how many calcs we made for the blog, we figured it’d be easier to put them in a blog. If you want to find these calcs, please refer to the Nicktoons Battle Royale Calcs blog. Now, in this blog, we will be listing the most relevant feats here.
Spongebob Squarepants
Overall
Saved Bikini Bottom multiple times
Bested King Neptune in a cooking competition
Defeated Robot Plankton and his robot army
Retrieved Neptune’s crown from Shell City
Escaped the lost city of Atlantis
Eventually became the manager of the Krusty Krab 2
Defeated Madame Kassandra and saved the universe
Strength
Sucks in all the water of Bikini Bottom into his reef blower - (21 yottatons of TNT)
Rotates the planet upside and back again - (7.8 ronnatons of TNT)
Replaces the sun with a bubble (Star Level, duh)
Somehow put galaxies inside of the Krusty Krab (Galaxy Level, duh)
Absorbs enough water to replace the moon
Unravels string that was holding the universe together - (Universal Level, duh)
Speed
Runs to a mountain and back. Wanna see him do it again?
His bubble golem flies to the moon in a few seconds
Appears in two places at once
Unravels the entire universe in a few seconds - (1 Quivigintillion c)
Flips a Krabby Patty fast enough to leave his plane of reality (Immeasurable) (Debatable)
Durability
Survives an explosion triggered through molecular distortion
His spongy body can absorb physical blows
Stayed up for 43 days straight
Timmy Turner
Overall
The best (and worst) god child
First godchild to reach a million wishes
Save the universe multiple times
Outwitted villains like Crocker, Vicky, Dark Laser, and Foop
Beat Jorgen as Cleft
Is now in the Crimson Chin continuity
Has the best fairies godparents and god brother you can ask for
Strength
Timmy
Hits Shirley to Dimmsdale
Threw a water balloon to france
Does 2000 push ups
Did a bellyflop which made a splash that can be seen in outer space
Plays the triangle so badly that it breaks the moon and makes stars fall out of the sky - (1160 quettatons of TNT)
Galactimus Timmy is stated to be the “Eater of Planets” (Planet Level)
Cosmo & Wanda
Cosmo destroyed fairy world as a baby
Cosmo creates a bomb that would’ve destroyed the Earth (Planet Level)
Cosmo creates a sun (Star Level)
Cosmo and Wanda make Timmy planet sized
Cosmo punches Crocker so hard that all of reality became unmoored and created a multiverse (Universal to Multiversal Level)
Cosmo and Wanda create a shield that reflects a planet busting laser
With Jorgen, Cosmo contains and absorbs unstable magic from a broken Da Rules book, which would’ve destroyed the entire universe (Universal Level)
Wanda made the meteor that destroyed the dinosaurs
Cosmo and Wanda’s magic is considered strong enough to destroy the universe
Speed
Timmy
Dodges electricity
Dodges and outruns lasers
Sugar rush Timmy is stated to move at light speed
Kicks a soccer ball fast enough to circle the planet multiple times in a second - (10c)
Timmy’s stench reaches the sun
Jumped out of the hypercube which is infinite in size (Potentially Immeasurable) (Debatable)
Cosmo & Wanda
Cosmo and Wanda create and keep up with a car fast enough to break the light barrier and comic barrier (Immeasurable) (Debatable)
Durability
Timmy
Consistently survives giant explosions, being frozen, and electrocution
Survives falling into Vicky’s heart, which he claims is a black hole
Survives getting launched to Australia
Santa’s magic bag protects Timmy from an atomic explosion
Survives an explosion that can be seen from outer space - (362.5 teratons of TNT)
Cosmo & Wanda
Jimmy Neutron
Overall
Saved Retroville and beyond from Alien invasions, Evil Geniuses, Genocidal Robots, Evil ninjas, evil clones, etc.
Killed a reanimated God
Received a Dwarf Star element from Santa
Temporary holder of the Jr.Nobel Peace Prize
Permanently banned from the Retroville Science Fair
Best Animated Picture Nominee
Might be getting a new movie soon…
Has the Rizz
Strength
Threw a bug baby hard enough to kill an alien
Carries Sheen, Libby, Carl, and Cindy at the same time
Clashes with Eustrace with Hydro Quantum Energy amped lightsabers
Grows to planet size and moves his head - (263 yottatons of TNT)
Speed
Dodges Sheen’s lightning
Consistently reacts to and dodges lasers
Dodges Crocker’s Fairy Wand blasts
Pushes Cindy out of the way of a Fairy Wand blast
Rocketship travels from Yolkus to Earth in 3 minutes - (525 Billion c)
Jimbus travels to the asteroid belt in a few minutes
His rocket travels to Planet Zeenu in a few minutes - (1 Trillion c)
Durability
Survives an attack that disintegrates a boulder
Crashes into a tree
Survives being inside a rocket bus crashing into Earth from space
Survives his ship’s “light speed mode”
Withstands an explosion that resets VRWM’s virtual reality (Inapplicable, See QnA)
Danny Phantom
Overall
Saved Amity Park numerous times
Frequently defeats Vlad, a half-ghost stronger than him
Defeated multiple ghost hunters
Locked away Pariah Dark, the Ghost King
Eventually broke free of Freakshow’s mind control
Defeated Freakshow while he was in possession of the Reality Gauntlet
Defeated his evil future self multiple times
Saved the planet from a planet busting asteroid
Saved the universe from being destroyed by Dark Danny and Clockwork’s fusion
Strength
Knocks down Technus’ giant mechanical suit
Speed
Is stated to fly at 112 mph
Dodges missiles
Blocks and dodges Vortex’s lightning
Durability
Shrugged off getting punched into the air as high as a commercial airplane
Survives attacks from a giant nutcracker
Survived being electrocuted and then tossed into a building that collapsed on top of him
Very consistently gets ragged dolled by pretty much everyone in the series
Scaling
Spongebob Squarepants
Bikini Bottom Residents
Patrick survives a brain freeze that froze a planet
Patrick creates a parallel universe (Universal Level)
Patrick survives getting sucked into a black hole that sucks in the universe (Universal Level)
Patrick tanks an explosion that creates another universe destroying black hole (Universal Level)
Squidward extended duct tape from the moon to Earth
Sandy Cheeks’ Treedome sucks up all water in Bikini Bottom
Sandy Cheeks traveled from the moon to Saturn in seconds - (2128c)
Atlanteans traveled billions of light years over the course of a million years
Magic bubble soap blows apart the fabric of the entire universe (Universal Level)
Timmy Turner
Other Godchildren
Chloe hurt Jorgen so much he needed to replace his windpipe
Chloe dodges an attack from Foop
Chloe fights evenly with Vicky
Other Fairies
All the fairies in Fairy World survive Mark’s planet busting rocket
Poof made a time explosion (Universal Level)
Poof travel to Yugopotamia
Poof beat up Jorgen
Sparky travel the planet a few times
Sparky Toilet made the background go black
Ancient fairies became the stars of the universe
The stars in a fairies wand are stated to be shooting stars
L.O.S.E.R.S and Other Villains
The Death Ball travels to the outer reaches of the galaxy in a few seconds
Dark Laser survives his death ball exploding on him
Foop throws a planet into a black hole
Foop created a sun (Star Level)
Foop created a black hole, twice
Half of the anti fairies stop the earth rotation at “ hypersonic” speeds
Crocker survived getting attacked by dog jorgen
Crocker survived getting attacked by every fairy and animal in Dimmsdale
Crocker survived a beating from the tooth fairy
Vicky’s heart is stated to be a black hole
Jorgen Von Strangle
(Debatable)
Lift a dragon with his finger
Survived turning into a bomb that blow up fairy world
Tear a hole of reality
Created a big bang bomb which was meant to destroy the universe (Universal Level)
Reacts to and stops a time bomb after it exploded
Butch Hartman says Jorgen has enough power to destroy a galaxy (Galaxy Level)
Misc.
Shirley uses fairy magic to create vacuums that would’ve kept expanding until they destroyed Timmy and Jimmy’s universes (Universal Level - 8 trillion c to Potentially Immeasurable) (Debatable)
Doug Dimmadome owner of the Dimmsdale Dimmadome has an infinite sized hat
Timmy mom found Timmy in the death ball which was around Jupiter and Saturn
Mighty mom and Dyno dad travel the planet a few seconds
One of crimson chin villain kidnapped Cosmo mom
Jimmy Ne-Wait WTF?
Yep. At least base to base.
Jimmy Neutron
Team Neutron
Sheen crashed through statues.
Sheen survives a blast that sends a statue to another side to Zeenu
Carl travels to an asteroid
Carl survives being in the epicenter of Lil T’s implosion
Libby and Cindy survive a sound wave that shakes the Hypercube
Big Brain Sheen made a thunderstorm
The League of Villains
Professor Calamitous survives his weapon exploding
Prof Calamitous dodges a laser
Professor Calamitous keeps up with Jorgen
Ooblar survived a giant asteroid’s explosion
The nanobots erased 99.9% of the world’s population in under a day (286c - 1688c)
Nanobots survive their ship’s explosion
The electric Gromper made lightning and a mini thunderstorm (622.12 Kilotons of TNT)
Planet Sheen
Nesmith survives re-entry.
Dorkus survives his house getting crushed, exploded, destroyed throughout the show
Dorkus survives an explosion visible from space - (7 teratons of TNT)
Boh-Rok the Destroyer formed from two clouds colliding
Timmy Tu-Wait WTF?
Yep. At least base to base.
Danny Phantom
Ghost Villains
Vlad survives a large castle exploding
Ember shakes buildings with her music
Dorathea keeps up with the Space Speedster, which can travel from Saturn to Earth
Technus’ ghost rays move from space to Earth in seconds
Ghost Writer moves the moon (Inapplicable)
Clockwork
His unstable fusion with Dark Danny created a rift that would’ve destroyed all of reality
Creates the Timeless Stardial
Witnesses the universe’s destruction (Debatable)
Everyone
Nicktoons Crossovers Feats
The Wise Old Crab reacts to lightning
Weaknesses
Spongebob Squarepants
Despite his insane abilities, Spongebob has his fair share of weaknesses. He is extremely gullible, which makes him an easy target for others to manipulate. He also tends to struggle with standing up for himself, often cowering when facing particularly frightening threats (although there are some instances where he can overcome this). His most notable weakness however is his dependency on water. Without the Invincibubble, Spongebob can only survive on dry land for a limited time before he begins to dry out and lose strength. One could argue that, despite his insane regeneration, if he’s completely dried out, that would be the end of him, just like in the Spongebob Squarepants Movie.
Timmy Turner
How do you limit someone that can do basically anything they want to do? Make them a complete idiot. Jokes aside, while Timmy may not be a complete idiot and has proven himself to be quite clever on several occasions, he can be pretty arrogant and impatient if he doesn’t take the situation seriously, and this mindset sometimes leads to him making irresponsible wishes that get out of control. Cosmo and Wanda usually can’t use their magic without their wands (although there are some instances where they clearly can) and their magic can be negated if they’re caught inside of a butterfly net. Cosmo and Wanda also don’t tend to grant wishes that are normally against Da Rules, although there are some exceptions (see Before the Verdicts).
Jimmy Neutron
Jimmy, despite his genius, is still an immature boy whose ego often clouds his judgment, leading him to ignore valuable advice from friends and family. This stubbornness nearly caused disaster in “Win, Lose, and Kabloom!” and has backfired with his inventions, such as dismissing his mom’s suggestion to improve the Neutrogunk, resulting in him being unable to stop running. His creations frequently go haywire due to overzealous programming or lack of testing, like the Maternotron, which overrode his control and caused chaos in his home. Ultimately, Jimmy’s greatest vulnerability is his humanity, as he is susceptible to his own technology and external manipulation, as seen when he fell victim to the hypno ray or barely avoided being turned to cheese, making him relatively easy to take out without his inventions.
Danny Phantom
Danny is a formidable fighter, but he has his fair share of weaknesses. Some abilities like the Ghostly Wail can drain him of his powers, and overusing it can force him back into his human form. Sustaining too much damage in his ghost form will also force Danny back in his human form as well. As a ghost, Danny is vulnerable to ghost-hunting equipment. Most of his weapons are also pretty ineffective against opponents that aren’t ghosts. Danny is also vulnerable to his ghost catching equipment. If someone could use them against him, it could spell trouble.
Before the Verdict
Spongebob Cosmology
Spongebob’s multiverse has infinite universes. You’ve seen this addressed in like 15 blogs by now. You already knew this. Moving on.
Da Rules
If you’re a fan of Fairly Oddparents, you know this book all too well. If you’re unaware though, Da Rules is the rulebook all fairies and godchildren have to follow. If Timmy wishes for something that goes against Da Rules, Cosmo and Wanda’s magic won’t work and the wish won’t be granted. Sounds simple enough, right? Well, there’s just one problem. The series is extremely inconsistent about whether or not a wish violates the rules. There are plenty of episodes where Cosmo and Wanda can’t grant a wish because it goes against Da Rules, only for them to grant that wish in a later episode. We could sit here all day and talk out all the contradictions throughout the series, but let’s just list out a few of the important ones.
“Fairies cannot resurrect the dead”
In Fairly Odd Baby, Jorgen claims that Da Rules state that godkids can’t wish someone back to life…but like, that’s clearly not true. Cosmo and Wanda resurrected Arthur in Knighty Knight and Eddy in That’s Life. Even if you argued that the rule could’ve been added to the Da Rules after those episodes, Wanda revived Dark Laser in Dread ‘N’ Breakfast, which aired after Fairly Odd Baby. So like…what’re you on about Jorgen?
“Fairy magic can’t affect other universes”
In Nicktoons Unite, Wanda claims Da Rules can’t let wishes affect other universes. Guess she must’ve been sleeping during Power Hour because that’s all they do in those crossovers. Calamitous was literally about to destroy and reset the universe with Jorgen’s magic.
“Fairy magic can’t be used to hurt others”
Multiple episodes say that Da Rules prevent fairy magic from harming someone. To be fair, nothing contradicts the idea that Timmy can’t directly wish for someone to get hurt or killed, but things created from magic can definitely hurt someone. Timmy’s heat vision burned Cosmo and Wanda, and he intended to use it against his villains in Unwished Island. Timmy wished for a monster that could crush him in Dream Goat. Jorgen nearly kills Timmy with magic in Action Packed. Vicky also tries killing Timmy in Channel Chasers with the remote. Wanda reduces Dark Laser to ashes in Dread ‘N’ Breakfast. Pretty sure that hurt.
You get the idea. Because of the show’s constant inconsistencies, we believed that the simplest way to handle Timmy’s wishes was to just use wishes that clearly worked regardless of what Da Rules say, and use Da Rules limitations if they’ve never been contradicted at any point. Even then, it’s not like Cosmo and Wanda have to abide by Da Rules every time. Heck, in Movie Magic, Cosmo rips a page out of Da Rules so they can help Timmy win a movie making competition despite winning competitions being against the rules, and in Breakin Da Rules, Timmy wishes to ignore them entirely.
Yolkus’ Distance?
One frequent topic that comes up in Jimmy Neutron discussions is the distance of Planet Yolkus. As while its shown in the Movie that the Yolkian’s departure from Yolkus to Earth was 3 million light years, in the third Jimmy Timmy Power Hour special, the Yolkians are revealed to be in another dimension, which has lead to the argument of Planet Yolkus being in another dimension, thus buffing up the travel feats to Trillions to Quadrillions times faster than the speed of light, if not infinite or immeasurable speeds. While these speed buffs would be amazing to have, we find that when taking a closer look, this argument ultimately falls flat through a couple factors.
The first factor to consider is that Jimmy and co physically travel to Yolkus. This action actively contradicts the way that dimensional travel is depicted throughout the series, as Jimmy and co use portal/teleportation technology to do so. This is even shown in the clip of the Yolkus dimension, as Jimmy had just finished an interdimensional portal machine, in order to see and go through different worlds. So, this feat of traveling through different worlds/dimensions would be inconsistent with the way the series usually portrays travelling through different dimensions.
The second factor would be Yolkian’s presence within the galaxy. This is shown within the special, Win, Lose, Kaboom, where we see Yolkians in the live crowd of Intergalactic Showdown throughout the special. Now, there is an argument that the animators were just reusing assets, which does have some merit as that has been done throughout the show, such as the Junkman appearing as a background character in Best in Show, I believe that this counter dismisses the fact that this is a popular game show hosted throughout the entire galaxy, so it would make sense that some Yolkians would be fans of the show and wanted to see it live. Furthermore, within the same special Jimmy even calls out their encounter with the Yolkians as a reminder not to mess with intergalactic schemes, and one of the shows on Hugh’s intergalactic Cable package is Who wants to Marry a Yolkian, even further cementing their place within the galaxy.
The third factor and final nail in the coffin is that… Planet Yolkus isn’t in The Yolkian dimension. This is evident once taking a look at Yolkus and Yolkian dimension, as in the Movie, Yolkus is stated by Jimmy to be a futuristic civilization that outpaces Humanity’s technology by a ton, and is also shown to be a futuristic metropolis as well. In comparison, the Yolkian dimension looks to be a barren wasteland, so the visuals aren’t looking one to one here. What this difference could imply is that the people in the Yolkian dimension are counterparts to the the main universe’s Yolkians, which wouldn’t be unfounded as Jimmy Neutron also shows universes featuring alternate counterparts to the main character (i.e Jimmy Negatron being an evil dimensional counterpart to Jimmy Neutron.)
TLDR: Yolkus isn’t in the Yolkus dimension, because it would contradict the way dimensional travel in JN works. Yolkians are shown to be a part of Jimmy’s galaxy, and the Yolkian dimension looks nothing like Yolkus, thus leaving the travel feat at only billions to trillions times faster than light.
Infinite Realms
Episodes like Life Lessons and Infinite Realms suggest that the Ghost Zone contains…well, infinite realms. So, does that mean the Ghost Zone is filled with infinite universes? Well, maybe…but we would like to offer another interpretation. In the Infinite Realms episode, Frostbite says this about the Infi-Map:
“Your world has many natural entrances to the Ghost Zone that only the Infi-Map can reveal. The Ghost Zone is constantly shifting.” “Entrances can appear in many different periods.”
Given that this episode is all about chasing Vlad across different time periods, we believe that it is highly likely that the Ghost Zone’s “infinite realms” could be referring to how the Ghost Zone has infinite portals across Earth’s time period, as opposed to it containing an infinite number of universes. After all, if the infinite realms were referencing infinite universes, then why wouldn’t the episode literally titled “Infinite Realms” focus on that? Why yap about the entrances to the Ghost Zone?
With that said, let’s be fair and give credit where credit is due. Series creator, Butch Hartman, has said himself that the Ghost Zone is “endless”. Danny himself also claims that space is “infinite.” Could this be used to argue that the Ghost Zone is infinite in size? Probably, but we do feel like other Nicktoons would benefit under similar logic. After wishing to know everything, Timmy states that the universe is “infinite.” Not only that, but one of Abra-Catastrophe’s writers, John Fountain, states that Muscle Cosmo punched Crocker so hard that it created an entire multiverse. And if Timmy ended up scaling to Crocker surviving the punch, which he probably does, then Jimmy would technically scale to it too because he canonically scales to Timmy.
Of course, none of this matters because we’re factoring in crossovers, so it’s not like there’s going to be any major stat gaps here, but we felt like this needed to be addressed.
Verdict
And 4th Place goes to…
…Danny Phantom. Yup. This may come off as a surprise, but unfortunately, we believe that our favorite half-ghost hero would get last place more often than not. This isn’t to say that Danny doesn’t have his advantages, but it’s not enough to overcome what the others bring to the table. Let’s break it down.
While everyone has similar reaction and combat speeds, thanks to the Nicktoon crossovers, Danny probably has the slowest flight speed out of the four. On his own, Danny’s fast enough to outspeed a Mach 23 space shuttle. Now, throw in the Ecto-Skeleton, which cranks his abilities up by 100 times, and we’re talking Mach 2300 speeds. But wait, we can take this a step further. Danny can keep up with Dorathea, who matches strides with the Space Speedster, which is fast enough to zip from Saturn to Earth in presumably 30 minutes. That would put Danny’s flight at double light speed. And if you stack the Ecto-Skeleton’s multiplier on top of that, we’re looking at an absolutely mind-blowing 200 times the speed of light. This is admittedly a high end given that we don’t actually know how long it took for the Space Speedster to fly from Saturn to Earth, but we can’t imagine that it took longer than an hour given that it was still day time when Danny both left for Saturn and returned home.
While this is all very impressive, Spongebob, Timmy, and Jimmy have pulled off much crazier speed feats. Whether it be Spongebob flying outside of the galaxy, Cosmo flying millions millions miles, or Jimmy flying to Yolkus, all of these feats would require speeds thousands to trillions of times faster than anything Danny has ever pulled off. Even if we didn’t factor in the difference in flight speeds, Danny is far less versatile than the other combatants and they all have many counters to his ghost powers.
Spongebob vs Danny
Let’s be honest, nothing in Danny’s arsenal is strong enough to put Spongebob down for good. Spongebob has regenerated from being reduced to dust and having his body completely destroyed multiple times. Danny’s ghost powers are impressive, but no amount of punching or ghost rays would be enough to bypass this level of healing.
It should also go without saying, but Spongebob just has far better abilities than Danny overall. Danny can create up to 4 clones of himself? Spongebob can create a million. Danny can time travel with the Time Medallion? Spongebob can do it naturally with no items required. Danny can turn intangible? Spongebob’s net gun can catch ghosts. Danny’s best shot at victory would have to be through possessing Spongebob, but even that is something Spongebob has multiple counters to. The treasures Spongebob collects in Revenge of the Flying Dutchman are designed to counter the Flying Dutchman’s ghost powers, which includes hypnosis and possession. Even without these items, possessing Spongebob’s mind is a really terrible idea, because doing that would just drive Danny insane, like it did the Flying Dutchman.
Simply put, Spongebob has an answer to everything Danny can throw at him and Danny has no way of putting him down for good. Meanwhile, Danny has no answer to Spongebob’s game-ending haxes, like transmutation. And to put the nail in the coffin, Spongebob has gadgets that can disintegrate, weaken and seal ghosts, as well as anti ghost tech that can get rid of ghosts once and for all. Yeah…
Timmy vs Danny
It probably goes without saying, but Timmy obviously has way more versatility than Danny and can mimic/counter most of his ghost abilities. He can reflect Danny’s ghost rays with the magic mirror and has survived being frozen multiple times. Both can clone themselves, but Timmy could create enough clones to populate a planet, which is way more than the 4 clones Danny could create. Both can regenerate but Danny could only take so many hits before turning back into Danny Fenton. Danny can turn invisible, but so can Timmy, and his Anti-Fairy Goggles could see invisible beings like the Anti-Fairies, meaning there’s no real reason Timmy couldn’t use them to see Danny or wish for something similar. Given that Cosmo and Wanda can see Anti-Fairies normally, one could argue they could see Danny even if he turned invisible anyway. Even if that weren’t the case, Wanda has shown the ability to locate invisible people in the past. Timmy could also just remove Danny’s invisibility all together, similar to how Jorgen removed the Anti-Fairies’ invisibility. All of these are perfectly valid win conditions for Timmy that don’t require him to break Da’ Rules.
To be fair, unlike Spongebob, Danny does have a few win conditions that could help him beat Timmy in the long run. The Fenton Thermos could catch Cosmo and Wanda and Timmy nor his fairies have a direct counter to being overshadowed. If Danny played his cards right, there are a few scenarios where he could beat Timmy with these win conditions. Unfortunately, Timmy does have ways around this.
First off, while the Fenton Thermos could catch Cosmo and Wanda, nothing confirms that it could contain them forever. It’s not a butterfly net and they’ve escaped ghost catching equipment before, so it’s very possible for them to just poof out of the thermos. Timmy could also just conceal them to keep them out of harm's way. Even if that weren’t the case, Timmy’s emergency wand and muffin could always be used to wish them back.
As for overshadowing, while Timmy, Cosmo, or Wanda don’t have a direct counter to being possessed, Danny can’t possess all of them at once. If one of them were to be possessed, there’s no reason why the person that isn’t possessed can’t just wish or use their magic to boot Danny out of their body. Remember, Cosmo and Wanda don’t always have to wait for Timmy’s input to use their magic and have acted on their own to protect him. If Danny possessed someone like Cosmo, there’s no reason why Timmy couldn’t wish Danny out of his body. If Timmy got possessed, there’s no reason why Cosmo and Wanda can’t just kick Danny out of him on their own. Not to mention that Timmy can also mind control Danny, which is something that has worked on Danny multiple times.
Finally, let’s address the elephant in the room. There is absolutely nothing stopping Timmy from wishing Danny’s powers away and there’s nothing Danny could do to stop it. Heck, if anything, this is exactly what Desiree did to Danny in Memory Blank. And it should go without saying, but Danny without any powers would be completely defenseless against Timmy’s abilities and his fairies. What’s Danny Fenton going to do when Cosmo and Wanda make Timmy as big as the planet? Not much.
Jimmy vs Danny
This is probably the most surprising outcome, but believe it or not, Jimmy does have the right tools needed to counter Danny’s ghost powers. Several, actually. For starters, Jimmy has way, way more gadgets than Danny has powers, and many of his gadgets mimic Danny’s. He can use his cloning machine to create clones of himself, just like Danny, and his freeze ray matches Danny’s cyrokinesis. Danny can turn invisible, but Jimmy’s lenses can see invisible objects and Goddard can detect ghosts. The Ecto-Skeleton can enhance Danny stats, but the Goo Gun can disable it and Goddard can just hack and control it all together. Danny on the other hand doesn’t really have an answer to the BS Jimmy’s gadgets can pull off. He could turn Danny into cheese with the Cheese Ray, mind control him with the Hypno Ray, or even use the Shrink Ray to shrink Danny down to nonexistence.
I know what you’re thinking. None of this would matter in the long run if Danny could just phase through everything Jimmy threw at him. And you would be right. None of this would matter if Danny could phase through all of Jimmy’s gadgets, but unfortunately for Danny, the Neutron Flare changes everything, as it forces phased enemies to become solid. In fact, we know this would work on Danny because Jimmy uses this on the ghosts from Danny’s universe to make them solid. It should also go without saying, but if Danny can’t become intangible, then he can’t possess Jimmy either, as possession requires Danny to phase through the opponent to take them over.
Oh, and in case things weren’t already bad enough for Danny… Jimmy really could just take away Danny’s ghost powers all together and revert him back into Danny Fenton. The De-Mutation Pill reverts mutations back to normal, shrinking Danny causes him to lose his powers over time, and the DNA Accelerator can just remove his ghost powers by unfusing his ghost DNA entirely, something that happens to Danny in the series finale. Yikes.
Also, Jimmy could just use the Shrink Ray to make himself planet sized. Seriously. Why can every Nicktoon but Danny make themselves planet sized?
Conclusion
Let’s give Danny credit where credit is due. Just because we think Danny comes in last place doesn’t mean we think he’s helpless. We do believe that there are scenarios where Danny can win. After all, his time medallion would protect him from any time manipulating hijinks any of the other combatants can do, and we can see possession landing him a win in some scenarios. Hypothetically speaking, he could probably possess a fairy and use their magic to help turn the battle in his favor. Unfortunately, Spongebob, Timmy, and Jimmy have such perfect counters to his abilities that we find it more likely for them to take him out first in most scenarios.
Danny would put up a good fight, but sadly, our favorite half-ghost will be going ghost for real. And with Danny eliminated, we move on to our next round. Spongebob vs Timmy vs Jimmy.
And 3rd Place goes to…
This is where the debate becomes very interesting. Believe it or not, Spongebob, Timmy, and Jimmy all have many ways of countering each other’s abilities. This made determining 3rd place very tricky, but after much consideration, we came to the conclusion that 3rd place would have to go to… Jimmy Neutron.
Spongebob vs Jimmy
Surprisingly, Jimmy actually does have a win con that could let him beat Spongebob. With the demutation pill, Jimmy could turn Spongebob into a normal sponge, just like in Feral Friends. Unfortunately, we don’t think it’s enough to beat Spongebob in most scenarios.
For starters, outside of the demutation pill, Jimmy doesn’t have anything in his arsenal that can put Spongebob down for good. Jimmy on the other hand has no healing factor. Spongebob also has plenty of counters to Jimmy’s gadgets. Spongebob has resisted mind control and Krabby Patties can straight up cancel it, so Jimmy’s Hypno Ray would have no effect. Jimmy can clone himself with a machine, but Spongebob can do it naturally, and he can create a million clones, which is far more than the amount Jimmy can make. Turn Spongebob into cheese? Spongebob can just turn himself back to normal. Travel through time? Spongebob can do that too. Suck him into the Hypercube? Spongebob can just draw portals to get out of it. You get the idea.
Spongebob on the hand has many abilities that Jimmy has no answers to, like rewriting the plot, transmutation, erasing him with the magic pencil, or pulling his strings. Spongebob’s supernatural luck would also make it virtually impossible for Jimmy to land any hits on him. So even though the demutation pill could end the fight, getting it inside of Spongebob would be very difficult for Jimmy to pull off. We can see a few scenarios where Jimmy thinks of a solution that ends with him tricking Spongebob into taking the pill, but unfortunately, Spongebob has a perfect counter to Jimmy’s brain blasts. Spongebob can see other people’s thoughts and blow them away, causing them to forget what they were thinking. There’s no reason why he can’t do this to Jimmy as well.
Timmy vs Jimmy
You’re probably thinking “but Jimmy is way smarter and the Hypercube has a butterfly net that can negate Cosmo and Wanda’s magic. Shouldn’t that be enough to beat Timmy?” Well…yes and no. It is true that Jimmy could use the Hypercube to remove Cosmo and Wanda from the fight, but that isn’t enough to beat Timmy in most scenarios.
First off, removing Cosmo and Wanda doesn’t magically make Timmy’s stuff go away. In Father Time, Timmy accidentally undoes his existence, which causes him to lose Cosmo and Wanda. Because Timmy was never born, Cosmo and Wanda never became his fairies. Despite this though, Timmy kept the Time Scooter and heat vision he wished for earlier in the episode. This means that, even if Jimmy did trap Cosmo and Wanda in his Hypercube, Timmy can fight back with his gadgets, which are more than enough to match Jimmy’s game ending abilities.
Both can travel through time, as well as reverse and fast forward the flow of it. Both can control minds and erase memories. Both can transmute the other. Both can clone themselves. Both can erase the other. Etc. Admittedly though, despite possessing many of the same powers, Timmy has a few abilities Jimmy does not. For example, despite being able to rewind and fast forward time, Jimmy has never shown the ability to stop it. Timmy on the other hand can stop time and possesses many ways of doing it. Timmy can regenerate from dust. Jimmy cannot. Both can create clones of themselves, but only Timmy is capable of creating a planet’s worth of them. You get the idea.
Even if Jimmy did catch Cosmo and Wanda, it wouldn’t be the end for Timmy. As we’ve established, Timmy has ways of fighting back and matching Jimmy’s gadgets without relying on Cosmo and Wanda. Timmy could use his time scooter or emergency wand to turn back time and stop Cosmo and Wanda from getting caught in the Hypercube in the first place, or use his Magic TV Remote to freeze Jimmy in time or erase his gadgets. Thanks to the emergency wands, Timmy technically can still use magic as if Cosmo and Wanda were still there. Timmy could also just poof into the Hypercube and get Cosmo and Wanda out himself. Thanks to the Power Hour crossover, we know that Timmy is more than capable of getting out of the Hypercube on his own. Also, given that Timmy is fully aware of the Hypercube’s butterfly net, there’s technically no reason why he can’t just wish away the cube with the muffin before Jimmy pulls it out anyway.
Meanwhile, while Timmy has ways to work around Cosmo and Wanda getting captured, Jimmy doesn’t really have many ways around the sheer BS Timmy can throw at him. Timmy could make himself as smart as Jimmy, or wish Jimmy was dumb. He could turn Jimmy into, say, a frog or a block, or simply wish away all of Jimmy’s tech. And it should go without saying, but while Timmy has ways of fighting back without his fairies, Jimmy without his gadgets would essentially be a sitting duck. Timmy has powers and a healing factor. Jimmy does not.
Conclusion
Jimmy is no pushover. His wits and gadgets certainly gives the other Nicktoons one heck of a fight. The fact that he has a way of screwing over everyone here speaks volumes to his prowess. But while Jimmy is more than capable of beating Danny, Spongebob and Timmy have the right counters needed to pull ahead more often than not.
Jimmy put up a good fight, but in the end, Jimmy’s brain wasn’t enough… and he got blasted from here to the stars. And with Jimmy eliminated, we now move on to our final battle. Spongebob Squarepants vs Timmy Turner.
The Final Battle
Stats
Technically speaking, this category is somewhat irrelevant because the Nicktoon crossovers make their stats equal…but screw it. Let’s have some fun and talk about how their stats would compare if we didn’t use the crossovers.
Both Spongebob and Timmy at their peaks have pulled off feats in the universal range of power. Spongebob unraveled the universe and scales to Patrick, who survived getting sucked into a black hole that destroyed the universe. Cleft should scale above Jorgen, who held back an explosion that would’ve destroyed the universe, and Super Timmy scales to Crocker in Abra Catastrophe, who took a punch powerful enough to create a multiverse from Cosmo. One could extrapolate the string being much higher than baseline universal level (nonillions of time universal to be exact), but there’s really no reason why the mass of the string should be any bigger than the mass of the universe itself. Even if we did extrapolate it that far though, the same could be done with Timmy’s universal feats, as his universe is stated to be infinite in size.
If we compare these feats side by side, Timmy seemingly holds a slight edge. Spongebob could unravel a universe, but Cosmo’s punches could create a multiverse. If we extrapolate Spongebob’s string feat being higher than baseline universal, we can extrapolate Jorgen and Cosmo’s feats as being infinitely higher than baseline universal.
Let’s move on to speed. Spongebob’s best display of speed would be unravelling the universe in a few seconds, which would require speeds quivigintillion times the speed of light. This is easily leagues above any finite speed feat performed in any Fairly Oddparents media. For comparison, the best finite speed feat we can argue for Timmy is Shirley destroying 2 universes in the span of 2 days. Yeah…It’s no contest. Spongebob outclasses Timmy…if we stick to finite feats.
If you’re a believer in “immeasurable speeds,” then there are feats from both series that could be argued as such. For Spongebob, he flips a krabby patty so many times that it disappears from reality. For Timmy, he wished for a rocket car that flew fast enough to break the comic barrier. If you believe either feat qualifies for immeasurable speeds, then they would cancel each other out, as both feats are essentially the same thing. Both feats involve the character doing something so fast that leaves their reality. As mentioned before, this is somewhat irrelevant because the Nicktoon crossovers let Spongebob and Timmy scale to each other anyway, so no one is getting a point for this category.
We just wanted to show how these characters would compare if we didn’t scale them to each other. If we didn’t do this, Spongebob would be far faster than Timmy with finite ends and Timmy would surpass Spongebob in AP and match him in speed if we argued immeasurable ends. Thankfully, stats aren’t super relevant when it comes to these two.
Intelligence
Contrary to popular belief, neither Spongebob nor Timmy are as incompetent as you may initially think. They’re just victims of inconsistent character writing. At their best, both have demonstrated the ability to craft fairly elaborate traps to outwit enemies. But let’s be real: Timmy obviously holds the edge here.
Spongebob may not be dumb, but he’s definitely more gullible and naive, and he rarely uses strategy in the situations he faces. Timmy, on the other hand, is consistently more pragmatic and tactical, having repeatedly outsmarted enemies with clever planning. If anything, that’s kind of the blueprint to almost every episode in the series. Timmy ends up in a mess that magic alone cannot fix, and has to think his way out with creative problem-solving. Or y’know, if push comes to shove, he could always just wish he was smarter.
Timmy takes the edge in intelligence.
Regeneration
Regeneration, on the other hand, is where Spongebob clearly takes the lead. Timmy may have regenerated from being sliced apart or reduced to ash, but Spongebob has reformed his body from absolutely nothing. To give Timmy credit, Cosmo and Wanda have also restored themselves from total destruction and could do the same for Timmy if needed. But when it comes to natural regeneration, Timmy himself has never pulled off anything nearly as crazy as Spongebob.
Spongebob takes the edge in regeneration.
Imagination
Spongebob’s imagination and Timmy’s fairy magic grant them reality warping abilities that let them do virtually anything they can imagine, with a few exceptions here and there. To determine who has the edge in this category, we need to dig deeper and compare their abilities and overall effectiveness in battle. Which one has the superior imagination? This wasn’t an easy call to make, as both combatants have demonstrated a wide range of similar, over the top abilities. But if we had to choose a winner, the edge would likely go to Timmy.
Both can warp reality, teleport, turn invisible, grow and shrink in size, create duplicates of themselves, transform others into whatever they desire, erase memories, erase beings from existence, control and read minds, make themselves lucky, and travel through time. You name it. If Spongebob has done it, there’s a good chance Timmy has too. Timmy however has shown off a few abilities that Spongebob never has.
Spongebob could create a million duplicates of himself, but Timmy created enough duplicates to populate an entire planet. That’s billions of clones, thousands of times the clones Spongebob has ever made. Both could travel through time, but only Timmy has demonstrated the ability to stop it and reverse it. Simply put, fairy magic has demonstrated a wider array of abilities than Spongebob’s imagination ever has. Imagination has never made a day not exist, forced people asleep, altered their strength and speed, or taken away their powers like fairy magic has.
Timmy gets the edge in imagination.
Win Conditions
Of course, most of their abilities wouldn’t mean much if neither of them could be taken down for good. With both Spongebob and Timmy capable of regenerating from nearly anything thrown their way, the real question becomes: Do either of them have something in their arsenal that can put the other down permanently? Surprisingly…one of them does.
Let’s start by examining how their abilities would interact with each other. In Spongebob’s case, most of Timmy’s wishes might not have the intended effect. Anything involving brute force is off the table because Spongebob can regenerate from pretty much anything, and transmutating him would have no effect as Spongebob can simply just turn himself back to normal. Mind control wouldn’t amount to much as Krabby Patties can cancel it. Wish Spongebob was never born? It’s possible that Spongebob’s acausality and immunity to alterations to changes in the timeline could make him immune to the effects of this wish. In short, Spongebob can recover from or outright ignore most of what Timmy can throw at him.
But don’t count Timmy out just yet, because the same could be said for him. Most of what Spongebob can throw at Timmy wouldn’t have any lasting consequences either. Spongebob’s Magic Book and Imagination can warp and rewrite the rules of reality, but Timmy’s magic items rendered him immune to Crocker’s reality warping, suggesting Spongebob’s would have little to no effect. Cosmo and Wanda could also just rewrite the Magic Book themselves with magic to counter its effects entirely or benefit Timmy. Timmy’s magic items have also protected him from Crocker’s mind control and transmutation, so Spongebob wouldn’t be able to use those on him effectively either. Use a bubble to stop Timmy from making wishes? Either Timmy could just pop it or his fairies can go out of their way to remove it for him. Even if we assumed Timmy, Cosmo, or Wanda were to be erased by the magic pencil or had a loose string for Spongebob to unravel, there’s no reason why Timmy, Cosmo, and Wanda couldn’t simply regenerate as they’ve regenerated from having their bodies destroyed. Worst case scenario, Cosmo and Wanda can regenerate and restore Timmy.
So while both Spongebob and Timmy can shrug off most of each other’s abilities, Spongebob does have a potential win condition that could end the fight under the right circumstances. Some could say that it might even be his most reliable wincon…the Jellyfishing Net. While it may not explicitly be called a butterfly net, it basically is one. It looks like one and it functions like one. If Spongebob managed to capture Cosmo and Wanda with it, he could negate their magic, leaving Timmy completely defenseless…or does it? Wait, why does that sound so familiar?
Oh right. We already established how Timmy has ways of getting his fairies out of a butterfly net in the Jimmy vs Timmy verdict. To recap, even if his fairies did get captured, Timmy could turn back time to undo the event, or just stop time and use that opportunity to get them out of the net. Avoiding capture from Spongebob should be easier than Jimmy as Jellyfish Nets don’t create vortexes to suck fairies in, and Timmy could always just conceal them to keep them out of harm’s way. The chances of Spongebob using the net against Cosmo and Wanda is also lower than Jimmy’s. Spongebob has no idea they’re weak to butterfly nets and Timmy’s fairies don’t exactly resemble jellyfish, so there’s no reason why he’d even try to catch them in the first place.
Timmy, on the other hand, has a win condition that Spongebob has no way of working around: he could just wish Spongebob was dehydrated. While it is true that Spongebob can survive outside of water for a limited amount of time, drying him out has consistently been shown to incapacitate, or even outright kill, him. And it’s not like Timmy doesn’t know Spongebob needs water to survive. He met Spongebob, visited Bikini Bottom, and was there to watch Jimmy give Spongebob the Neutronic Moisture Sealant so he could survive outside of water. Even if that weren’t the case, surely Timmy is smart enough to put 2 and 2 together and realize that a sea creature probably needs water to survive. And yes, while the Invincibubble transformation and Neutronic Moisture Sealant lets Spongebob breathe without water, Timmy could simply wish them away to leave Spongebob vulnerable to a dehydration wish.
And while we did argue that Spongebob could bounce back from most of Timmy’s other wishes, which is true, there are still plenty of ways Timmy could seriously mess with him. And it’s not just him. This applies to nearly every other Nicktoon in this battle royale. Beyond dehydration, Timmy could wish to become stronger, make Spongebob weaker, freeze him in time, or just wish Spongebob’s powers away entirely. If Timmy ever slipped up, Cosmo and Wanda will always be there to bail him out, whether it be through restoring him with their magic or turning back time to undo whatever happened. And these are just not hypothetical “what-if” scenarios. Most of these are all wishes Timmy has actually made before in the series, multiple times. The odds of him resorting to these tactics in a fight like this are pretty high, especially when he’s the only one that has a win condition the other can’t work around.
Our final round goes to Timmy Turner.
Summary
Spongebob Squarepants
Advantages:
Resists most of the other Nicktoons’ abilities
Better regen than Jimmy and Danny, matches Cosmo and Wanda’s
Revenge of the Flying Dutchman’s treasures stops Danny from possessing him. Even if he could possess Spongebob, it would likely just drive Danny insane
Has the best fourth wall breaking abilities
Supernatural luck makes it difficult for Jimmy and Danny to hit him
Jellyfish net could potentially negate Cosmo and Wanda’s magic…
Disadvantages:
…but the chances of him using his Jellyfish net on people that aren’t jellyfish are low
Vulnerable to fairy magic and Jimmy’s de-mutation pill
The most naive and gullible combatant
Losing moisture bypasses Spongebob’s regeneration, which Timmy can exploit
Magic Book can be altered by Cosmo and Wanda
Timmy Turner
Advantages:
Fairy magic gives him the most versatility
Can alter everyone’s stats or make them powerless at any point
Has the best time manipulating and cloning abilities
Fairy-versary gifts and Anti-magic bubble counters Spongebob’s reality warping
Emergency Wand can grant wishes if his fairies are removed from the fight
Magic Muffin can grant wishes that would normally be against Da’ Rules
Disadvantages:
Cannot directly harm or kill anyone with fairy magic
Jimmy can negate fairy magic with his butterfly net
Danny’s Time Medallion makes him immune to Timmy’s time manipulating abilities
Vulnerable to Danny’s possession
Seasons 9 and 10
Jimmy Neutron
Advantages:
Naturally the smartest combatant
Can disable the other combatant’s tech with the Goo Gun
Tech counters Danny’s ghost powers
Hypercube can negate Cosmo and Wanda’s magic…
Can potentially turn Spongebob into a normal sponge with the de-mutation pill
Push In Case of Multi-Dimensional Collapse Button can undo any alterations Spongebob and Timmy make to the universe
Disadvantages:
…but Timmy can get them out of the Hypercube
The only combatant that lacks a healing factor
Poses no threat to anyone without his gadgets
Planet Sheen
Danny Phantom
Advantages:
The most battle focused combatant
Could overshadow Timmy or Jimmy if given the chance
Time Medallion cancels out the other combatants’ time manipulating powers
Better healing options than Jimmy
Could catch Cosmo and Wanda with the Fenton Thermos…
He’s gonna catch em all cause he’s Danny Phantom
Disadvantages:
Every combatant has an answer to Danny’s ghost powers
Possessing Spongebob would likely drive Danny insane
Vulnerable to Jimmy and Timmy’s mind control, as well as everyone’s transmutation
Jimmy and Timmy can take away his powers all together
…but Cosmo and Wanda could poof out of it
Phantom Planet
What If Crossovers Weren’t Factored
What if we didn’t factor in the Nicktoon Crossovers scaling. Would the results change? Well…probably not. Without crossovers, Timmy, at his best, would outclass Danny and Jimmy in stats and versatility. Spongebob would be the only character that could contend with him in stats, but only Timmy would have a reliable method of keeping Spongebob down for good.
For a more comprehensive breakdown of this topic, please refer to the Nicktoons Battle Royale QnA that covers this topic.
Conclusion
This was not an easy fight to win. With so many characters with such a wide range of abilities, there were dozens of ways this battle royale could’ve played out. In the right circumstances, most of them could have taken the win if they played their cards right. But ultimately, Timmy’s versatility and sheer hax potential gave him the edge more often than not. With access to nearly unlimited wish-based abilities, powerful magical support, and the creativity to use them effectively, Timmy had answers for just about anything the competition threw at him.
In the end, the odds of winning were fairly ruled in Timmy’s favor.
The winner is Timmy Turner.
Tally
Spongebob Squarepants (0)
Timmy Turner (5) - Strunton, Why am I here, Monev, Garf, Landon1195
Jimmy Neutron (0)
Danny Phantom (0)
Jenny Wakeman (1) - Kaiser
The Ninja Turtles (1) - Flip
It's here, and it's as beautiful as I hoped it would be. THANK YOU SO MUCH FOR THIS! 😍
ReplyDeleteMy Goat Jimmy did better than expected fire blog!
ReplyDeleteAgreed. I used to think Danny would sweep the floor with Jimbo.
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